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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »huge problem

Author Topic: huge problem (2 messages, Page 1 of 1)
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clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Feb 6, 2013 04:49 PM    Msg. 1 of 2       
hey guys, i know i already made a thread today, but this is big.

here's a snippet from the opensauce debug.txt:

02.06.13 14:47:01 EAX: 0x009584B0
02.06.13 14:47:01 EBX: 0x00000001
02.06.13 14:47:01 ECX: 0x7FFFFFFE
02.06.13 14:47:01 EDX: 0x0107F7D1
02.06.13 14:47:01 EDI: 0x0012EF38
02.06.13 14:47:01 ESI: 0x00000000
02.06.13 14:47:01 EBP: 0x0012EE10
02.06.13 14:47:01 ESP: 0x0012EE00
02.06.13 14:47:01 EIP: 0x772B7094, C3 8D A4 24 ?????
02.06.13 14:47:01 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #2 is not a valid grenades_block index in [#0,#2)

When i import any kind of marine it's fine, and when i spawn it as an ai it's fine, but when he dies it exceptions. obviously it has something to do with grenades, but what?

EDIT:

FIXED I got it, I had to fill in the two extra grenade slots with OS 3.1
Edited by clonecam117 on Feb 6, 2013 at 10:24 PM


Deanodirector
Joined: Oct 1, 2014


Posted: Oct 8, 2014 06:43 PM    Msg. 2 of 2       
Hello,

I had this same problem and fixed it my adding the two grendade slots in globals.globals.

OS_tool won't build-cache-file thought because of the empty grenades in globals.

What info did you put in the new grenades in globals to get it all to work?

Many thanks in advance.

 

 
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