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Author Topic: Rpgbeta6_2 remake (44 messages, Page 2 of 2)
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R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 2, 2014 05:26 PM    Msg. 36 of 44       
I've personally complained to OpsY extensively about his models and unwraps. I've even offered multiple times to unwrap the CoQ for Beta 7, to which he accepted, then turned down later because he had run lightmaps and didn't want to redo it because of scripts (what?). There were few quality tags that he finally put in when I bugged him enough for them (thus the ODST SMG and Reach AR, and arguably the ODSTs I made for him, but that's really dependant if you think ODSTs are cool or not).

As for series names, I guess its whatever at this point and might as well let it fly. Hell, I'd even say a better way to go about some things would be to somewhat rehash the older RPG Betas in a more cohesive way. I know that 4-4 could have been a thousand times better if you made the bsp not look like barf and made the tags a tad bit more sensible.


klasher1000
Joined: Nov 1, 2012


Posted: Oct 2, 2014 06:04 PM    Msg. 37 of 44       
Quote: --- Original message by: R93_Sniper
-snip-


Speaking of which... Would you mind helping me in any way Sniper?
Edited by klasher1000 on Oct 2, 2014 at 06:04 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 2, 2014 06:15 PM    Msg. 38 of 44       
I've personally been on and off redoing Beta 6. I've already started by beginning to redo the base's buildings to make them far more acceptable than randomly placed buildings with little purpose. Given that the two use the same general base setups, you might as well use the buildings when I complete them.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 2, 2014 08:05 PM    Msg. 39 of 44       
Quote: --- Original message by: reachfan
Quote: --- Original message by: R93_Sniper
I've personally been on and off redoing Beta 6. I've already started by beginning to redo the base's buildings to make them far more acceptable than randomly placed buildings with little purpose. Given that the two use the same general base setups, you might as well use the buildings when I complete them.

I hope it's not ripped. If it is I would break that teeth of yours.

And what's so horribly wrong with rips that's worth breaking teeth over?


klasher1000
Joined: Nov 1, 2012


Posted: Oct 2, 2014 08:27 PM    Msg. 40 of 44       
Yes it is a rip... It is after all a REMAKE... And what is the best way to remake something? To have the real thing as a reference model.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Oct 2, 2014 08:42 PM    Msg. 41 of 44       
Quote: --- Original message by: reachfan
Quote: --- Original message by: R93_Sniper
I've personally been on and off redoing Beta 6. I've already started by beginning to redo the base's buildings to make them far more acceptable than randomly placed buildings with little purpose. Given that the two use the same general base setups, you might as well use the buildings when I complete them.



I hope it's not ripped. If it is I would break your teeth


FTFY, also, put a sock in it reachfan, Nobody cares about your complaints.

Edited by VKNG on Oct 2, 2014 at 08:42 PM


Juzo
Joined: Jul 1, 2014


Posted: Oct 2, 2014 08:59 PM    Msg. 42 of 44       
Don't answer to reachfan, it's not worth it. why must reachfan be so persistent


Wolf_
Joined: May 16, 2006


Posted: Oct 3, 2014 08:33 AM    Msg. 43 of 44       
Yeah that guy is hard to take serious. But then that is a normal thing for a select group of halomaps members. I know I said it before, But i'd love to see a new direction in the rpg series. Just repeating myself if you missed it.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 3, 2014 04:29 PM    Msg. 44 of 44       
reachfan also doesn't know how to read as it seems. No worries, we have no need to feed the incompetant

 
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