
Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Dec 4, 2012 02:38 AM
Msg. 1 of 17
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Dec 4, 2012 02:40 AM
Msg. 2 of 17
where's the grunt launcher?
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Dec 4, 2012 02:43 AM
Msg. 3 of 17
hiding...  ... O que es???
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Dec 4, 2012 02:56 AM
Msg. 4 of 17
Hi, hello, привет
looking not bad at all so far, you mentioned you are still working on details so lets see what it turns out like :)
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Wolf_
Joined: May 16, 2006
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Posted: Dec 4, 2012 02:12 PM
Msg. 5 of 17
This actually looks like a clever idea you got there. With some polishing, and looking over the gameplay design thoroughly, you got yourself a beast..sort of,
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Dec 5, 2012 05:40 AM
Msg. 6 of 17
hello again, I got updates with goodly and badly news. D:D (<--dunno what to choose) anywhom, good news first because it brings the climatic effect into place before a disasterous anticlimax. I have finished one side of the cliffs (detail wise) i did as MR. Hiralis said and touched every blue berry. - looks zexier than before. I would post a pic or 10 but im going to bed now. BAD NEWS D:-I came across an open edge error in the sky... so I fixed it... exported it (took an hour), found another open edge. this time I was sure I fixed everything. exported (another hour wasted) open edge at the bottom of the world... I could keep going but I would explain my entire life since 5pm last night (EST) and it still wont fix. i then tried toolio... gives me an error saying this... error couldnt build bsp because of overlapping surfaces (orange). error couldnt build bsp2d. error couldnt build leaf. warining found nearly coplanar surfaces (red and green). reducing collision bsp... eax ebx ecx edx edi )))) numbery jumbery everywhere after these things D: esi ebp esp eip exeption halt in \import_collision_bsp\reduce_collision_bsp.c,208 ect. ect.
anywhom plz help while I sleep GOODNIGHT EVERYBODIES!! -Hobbet360 :D or... D:
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Dec 5, 2012 02:00 PM
Msg. 7 of 17
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 8, 2012 11:03 PM
Msg. 8 of 17
post a link when the map is done please
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Dec 9, 2012 04:01 AM
Msg. 9 of 17
Pffff... Why do you always say to post a link when it's done. When it's done Ill post it to the site. Anywhoms I haven't been home mush the last few days but I have done 3/4 of all the cliff details and fixed most of the errors mentioned before, (thanks ally).
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Dec 9, 2012 04:58 AM
Msg. 10 of 17
Looks very interesting. a very fast paced CTF game would be excellent here.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Dec 10, 2012 10:48 PM
Msg. 11 of 17
***UPDATE***I'm back and have updated the map. -Detailed the cliffs (mostly) -added some walkways to get around on foot. -fixed all errors mentioned above. -gotten in game :D -made a progression video in my excitement. Fount here ---> http://www.youtube.com/watch?v=6oFAeGSjjjw&feature=youtu.beThe cliffs aren't final, they are still a bit odd. -Hobbet360
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 11, 2012 01:22 AM
Msg. 12 of 17
nice cliffs
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Dec 11, 2012 05:29 AM
Msg. 13 of 17
Thanks, I think it still needs alot of work I must say.
inB4 everyone... Damn I can't read my own post
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 11, 2012 07:52 AM
Msg. 14 of 17
Those cliffs really look bad. At least use noise modifier to make them look more random.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 11, 2012 08:57 AM
Msg. 15 of 17
Quote: --- Original message by: Altheros00 Or smooth them. You sir dont know anything about 3d modeling. Those are unused complanar faces on cliffs, they would be more useful if they would make a 3d shape.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Dec 11, 2012 07:29 PM
Msg. 16 of 17
Quote: --- Original message by: altis94 Those cliffs really look bad. At least use noise modifier to make them look more random. Thanks for the feedback, methinks it looks alot better now, thanks. Ill post pics when it finishes exporting through chimp.
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 11, 2012 09:15 PM
Msg. 17 of 17
:)
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