
Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 3, 2012 12:58 AM
Msg. 1 of 6
I've got this Batman Beyond model... and I've rigged all the bones. http://farm9.staticflickr.com/8056/8149680952_d5813ccb38_b.jpg The parts of the model are... chopped up. Maybe it's faces on top of faces, but riggers will know when I say this when I move the bone... the model is just cut clean. Anyone that's interested in helping me out here can contact me please. 
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 3, 2012 03:24 AM
Msg. 2 of 6
Is that the one from arkham city?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 3, 2012 03:48 AM
Msg. 3 of 6
It sure is. Took a while of hunting but I got it in the end. I'm pretty sure it's because the vertices aren't in one mesh, but there are multiple verts in the same coordinates, causing the slicing in the model.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 3, 2012 09:49 AM
Msg. 4 of 6
Quote: --- Original message by: Spartan314 It sure is. Took a while of hunting but I got it in the end. I'm pretty sure it's because the vertices aren't in one mesh, but there are multiple verts in the same coordinates, causing the slicing in the model. Whenever rigging, always try to keep the model welded down to as few vertices as possible in a situation like this.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Nov 3, 2012 03:31 PM
Msg. 5 of 6
Would it alright for me to weld verts even after rigging?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 3, 2012 04:11 PM
Msg. 6 of 6
Quote: --- Original message by: Spartan314 Would it alright for me to weld verts even after rigging? Yeah, it's fine. I did that with my halo 3 ports, imported along with bones and rig, welded vertices and assigned smoothing groups. The rig was still the same, no changes.
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