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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 15, 2012 03:32 PM
Msg. 36 of 37
Quote: --- Original message by: BobblehobQuote: --- Original message by: altis94Quote: --- Original message by: john117 I tried to make a grenade launcher. the problem was the grenades will stop in mid air and float slowly to the ground. I blew myself up alot. =-] You could just edit the brute grenade launcher, w/e its called. The problem with the Reach grenade launcher is that the functionality is something that is either impossible or extremely difficult in CE to create. The regular firing effect is simple, but the effect of holding down the trigger is impossible as far as I know, and that is what really sets the weapon apart from the brute shot and the concussion rifle. Its not really worth remaking unless that is possible. It might be possible with OS and scripting, but even then I doubt it. Edited by Bobblehob on Oct 14, 2012 at 09:12 PM I'd make the primary fire detonate on impact, while a charged shot would detonate and release an EMP a few seconds after the first bounce. Not a perfect recreation, but a simple solution.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Oct 15, 2012 10:57 PM
Msg. 37 of 37
Quote: --- Original message by: goldkilla88Chill bro, jeez. Lol. I was joking, i'm completely chill, dude.
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