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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP]Keyblades and Kingdom Hearts stuff-Lots of pictures

Author Topic: [WIP]Keyblades and Kingdom Hearts stuff-Lots of pictures (3 messages, Page 1 of 1)
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rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Sep 23, 2012 09:06 PM    Msg. 1 of 3       
I figured I should stop flooding the Weapons WIP thread with these so I decided to make my own instead. As I said before, this started as a project for Skyrim, but if there's any interest here I can put them into Halo as well.

I will be updating this post with any new stuff.

None of my models have any texture's applied at the moment, they are just colored in Max for now

Kingdom Key


Keyblade of Heart(Not sure if that's its official name or if it even has one)-I might redo this one from scratch


Axel's Chakrams(Eternal Flames)

Left: My model Right: Original model from the game


Keyblade: Bond of Flame

Left: My model Right: Original model from the game


Saix's Claymore(Lunatic)
Normal and Berserk modes

Left: My model Right: Original model from the game



Xigbar's Arrowguns(Sharpshooter)

Left: My model Right: Original model from the game


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Sep 23, 2012 09:29 PM    Msg. 2 of 3       
to be honest, I see no point in recreating these in the exact same shape if you have the official models. they are low poly due to polygon restraints, not design, therefore you are free to make them into much higher detailed models(Especially for the skyrim engine), such as axel's chakram or the bond of flame. other than that, they look exactly like the original models :P
Edited by master noob on Sep 23, 2012 at 09:29 PM


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Sep 24, 2012 09:23 AM    Msg. 3 of 3       
The thing is, except for a few curves/angles, there isn't really much detail to add. And what details are there that are part of the bitmaps, I've already modeled into it. However I wouldn't use the two examples you did, just because I originally made the chakrams much smoother, but it didn't look right until I reduced the amount of polys to match the original. In those cases the low poly design kind of adds to the look of it in my opinion.

Besides, I want to try and recreate them as close to the originals as I can. They may not translate into Skyrim very well, but I'm ok with that. As for why I'm not just using the originals, I'm enjoying modeling them out myself.(Skyrim Nexus doesn't allow ports anyway)

This is all just for fun anyway.


After reading it, my post sounds sounds a little more defensive than I'm trying to be. I do agree with you that the models can be much higher poly, I just haven't fount a lot of opportunities to add detail without distorting the original look that I want to keep.

 

 
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