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Author Topic: H2X Sound Extraction (3 messages, Page 1 of 1)
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ShadowStrangle55
Joined: Aug 30, 2012


Posted: Sep 22, 2012 05:11 PM    Msg. 1 of 3       
I was wondering if there was an easy way to extract sound files using Entity 2.1.17. I hit save for any audio file, and it gives me a .sound file which doesn't play at all. Anyone know what to do? Also, another question. I've been using ADI to extract files from H2X, mainly the music for looping tags. It seems that there is at least one loop or more missing from the in, loop, and out structure for the music. Anyone know why this is? Thanks for any help.


ShadowStrangle55
Joined: Aug 30, 2012


Posted: Sep 22, 2012 06:26 PM    Msg. 2 of 3       
I've used Gravemind for Vista maps before, and whenever I tried opening a campaign file I get this error:

"The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UFT-8)'fallback
'System.Text.DecoderReplacementFallback'.
Parameter name: chars.

Multiplayer maps in Gravemind work fine though. It's strange, ADI seems to extract sounds perfectly, except for combat dialogue and music...


ShadowStrangle55
Joined: Aug 30, 2012


Posted: Sep 22, 2012 09:44 PM    Msg. 3 of 3       
You mean the 1.6 beta? It works but the in, loop and out structure for the music is still messed up. There's one "chunk" that's always missing. The other sounds, like the combat dialogue seem to work fine though. Thanks for the heads up :)
Edited by ShadowStrangle55 on Sep 22, 2012 at 09:48 PM
Edited by ShadowStrangle55 on Sep 22, 2012 at 09:48 PM

 

 
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