
eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Sep 18, 2012 02:12 AM
Msg. 1 of 6
Halo 4 is upon us! Cleaner bitmaps without super grunge details for forerunner IS possible!!!  ... ... ...that is all!
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 18, 2012 03:05 AM
Msg. 2 of 6
Unfortunately, cleaner bitmaps only really look good in a newer gfx engine. But there's always OS I guess.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 18, 2012 06:10 AM
Msg. 3 of 6
Quote: --- Original message by: MoooseGuy Unfortunately, cleaner bitmaps only really look good in a newer gfx engine. But there's always OS I guess. Thats... disagreeable.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Sep 18, 2012 06:48 PM
Msg. 4 of 6
Quote: --- Original message by: HiguyQuote: --- Original message by: MoooseGuy Unfortunately, cleaner bitmaps only really look good in a newer gfx engine. But there's always OS I guess. Thats... disagreeable. well, more modern games create textures with the shader effects in mind, ie bump map/specular/ambient occlusion, whereas earlier gfx engines pre-baked the details onto the texture. a fine example is halo 1 to halo 2; textures in halo 1 had pre-baked lighting and bump whereas halo 2 textures are flat because bump and specular lighting are calculated in-game. in terms of newer textures looking good in older games, that varies greatly on the game itself.
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Sep 19, 2012 02:21 PM
Msg. 5 of 6
Yeah, you wont see anything like Halo 1's bitmaps now-a-days. They incorporate shadows and what-not within the single diffuse map. Not entirely sure about a bump map though. I don't think they integrated them.
If you look at a modern game's textures, the diffuse is usually pretty simple, where as the bump brings out most of the detail, and then the specular brings out all of the highlights.
This can be pulled off with OS, however combining Halo 1's bitmaps with these newer effects won't be very visually pleasing.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Sep 19, 2012 02:42 PM
Msg. 6 of 6
Bump mapping was available in the origional Halo, same with specular. Specular was just the alpha in the diffuse. Otherwise, on non-bsp objects, bump maps were put in on the diffuse, and then the multipurpose map controlled the specular and 3 other effects. You can still create very awesome looking affects in Halo 1, take DSalimanders maps for example.
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