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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Sep 17, 2012 11:10 AM
Msg. 36 of 114
Quote: --- Original message by: Masters1337
If you don't want a health bar, you should be able to make a function go into the fp arms model. maybe have parts of the arm pulse really quickly the lower your health is?
Also, have you thought about enlarging the motion sensor into a sound sensor that would appear on corners of the screen? You could tweak it so only the fastest moving objects show up. Edited by Masters1337 on Sep 16, 2012 at 10:28 PM I like the motion sensor idea, but without documentation (manual, which it appears nobody read lol), people will get insanely confused as to what it is. For the sake of simplicity, maybe it would be better to add an option for Hardcore/Normal in the pause menu or via scripts. Where if you select Normal it will turn on crosshair and a health gauge. That way everyone can play their own way. However, I will look into a way for the health to effect the fp arms as it gets lower. That might be the best solution while maintaining immersion. Quote: --- Original message by: I was 440347 You can upload to http://hce.halomaps.org/ above to Already uploaded, just waiting for Dennis now :). Quote: --- Original message by: Svanke Svans It would've helped if you kept the heartbeating sound effect to tell the player he's about to die As SilentJacket replied, the Flood have no heart, so a heartbeat would be impossible. However, I like the idea of an auditory way of telling the Player that his health is low. So we'll look into that. Quote: --- Original message by: Karrde And I told Lone to add more Enforcers, but he ne never did it. :B They're OP as hell, adding them to any other encounter would have unbalanced it hugely. After the giant battle for to get to the Control Room, I didn't want to add an Enforcer at the end, seemed to me like a dick move after all the Player went through. Especially if he were to have Spec Ops Elites supporting him......
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 17, 2012 05:45 PM
Msg. 37 of 114
Quote: --- Original message by: Lone Warrior
They're OP as hell, adding them to any other encounter would have unbalanced it hugely. After the giant battle for to get to the Control Room, I didn't want to add an Enforcer at the end, seemed to me like a dick move after all the Player went through. Especially if he were to have Spec Ops Elites supporting him...... well actually to me the last two encounters after you finally reach the control room was already a dick move, so I my outlook personally wouldn't have changed at that point with the addition of sentinel enforcers. Thinking about it now though, having the sentinels and the covenant working together was the biggest dick move of all. Nothing could've topped it. I let out a huge groan at that point because in huge combat scenarios in halo you usually can count on at least two of the factions to kill each other off a little while you're in cover waiting for your shields to climb back up to full.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Sep 17, 2012 07:10 PM
Msg. 38 of 114
And I managed to slaughter them all in anger and frustration. Edited by Dumb AI on Sep 17, 2012 at 07:10 PM
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Sep 17, 2012 07:41 PM
Msg. 39 of 114
Quote: --- Original message by: Delicon20 well actually to me the last two encounters after you finally reach the control room was already a dick move, so I my outlook personally wouldn't have changed at that point with the addition of sentinel enforcers.
Thinking about it now though, having the sentinels and the covenant working together was the biggest dick move of all. Nothing could've topped it. I let out a huge groan at that point because in huge combat scenarios in halo you usually can count on at least two of the factions to kill each other off a little while you're in cover waiting for your shields to climb back up to full. I'm fairly sure adding an Enforcer at the end of that would have made it extremely worse - especially with the mortars chewing up your allies. As for Sentinels/Covenant being allied it was intended as a pseudo-boss battle. Both your enemies join forces at the end to try and stop you. If this was an encounter that people didn't seem to like, then I'll change this for later levels. I'll stand by my decision not to include the Enforcer at the end - I still think it would have put the player in an even worse situation than just smaller Sentinel versions being allied with the Covenant. I will concede however, that it may have worked in other areas. This is something I'll work on for later levels too, using new enemies in more encounters instead of just in one or two. The biggest difference this time around would be that we're designing the levels, and we're not restricted by the original bsps in any way. Edited by Lone Warrior on Sep 17, 2012 at 07:42 PM
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Sep 17, 2012 08:02 PM
Msg. 40 of 114
one of the things that kind of got on my nerves was how easy it was to get melee-killed, and that I would always get run over by a rogue ghost (friendly or otherwise) or those darn sped-up banshees (especially after that long uphill tunnel with the checkpoint at the waaay bottom asdgajgfhfasd). also, need moar magnum plox
another note was that the blur often became too much of an issue when I started killing the more armored of the elite combat forms, or launching a shielded carrier into space. simple readability issues :P Edited by master noob on Sep 17, 2012 at 08:02 PM
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MrCool
Joined: Aug 17, 2012
Keep it clean
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Posted: Sep 18, 2012 02:30 PM
Msg. 41 of 114
What would be cool is if, in the first level, you are an infection form that can infect things. It would also be cool if you could infect a spartan. That way you could work a hud in there.
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Sep 18, 2012 03:55 PM
Msg. 42 of 114
what a great level
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Diaboy
Joined: Jan 24, 2011
A self-fulfilling prophecy of endless possibility
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Posted: Sep 18, 2012 04:53 PM
Msg. 43 of 114
Not downloaded this yet, but I will when I set my computer back up - from the responses sounds like it will be really good fun! Just based on the whole idea of audio feedback on health, what about something like the voice of the gravemind type idea, like voices of the dead type thing sounding? Almost like the background sounds from the track from the Halo 3 Soundtrack - The Covenant (Gravemind), but more of a drone. Yeah, anyway, ramble ramble. Will post back when I've played!
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Sep 19, 2012 09:22 AM
Msg. 44 of 114
Quote: --- Original message by: Diaboy Just based on the whole idea of audio feedback on health, what about something like the voice of the gravemind type idea, like voices of the dead type thing sounding? Almost like the background sounds from the track from the Halo 3 Soundtrack - The Covenant (Gravemind), but more of a drone. Yeah, anyway, ramble ramble. Will post back when I've played! That might work, but I'd be afraid that it might turn into a sort of 'white noise' when your health gets too low, and become very annoying and perhaps concentration/focus-breaking for the player. It could work if done correctly, I'll note this down in possibilities section. Quote: --- Original message by: MrCool What would be cool is if, in the first level, you are an infection form that can infect things. It would also be cool if you could infect a spartan. That way you could work a hud in there. Although I've actually said before that in the first level you won't play as an infection form, I've actually changed my mind about this seeing as how many people want to play as one. What we're thinking of doing currently for Released, is actually making two maps. One would be like 'Heretic' from Halo 2. It would be mainly cutscene and it would elaborate on the backstory and how the Flood escaped from the facility you're in. There would be a small gameplay segment where you play as an infection form and more-or-less infect the Elite that you would play as during Released. The main level, Released, would start where the cutscene level ended. As for infecting Spartans, that won't happen. It's not canonical and we're trying out best to stick to canon for the mod.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 19, 2012 04:50 PM
Msg. 45 of 114
so I have a question, is this mod meant to show what's happening on Halo from the flood's perspective while master chief is doing his thing and run alongside the halo 1 campaign (story wise of course)? or are the two campaigns completely unrelated?
just curious
and if so, what stage of the original campaign is this taking place during? Is it like after b40/ during 343GS?
It would make sense if 343 teleported from the covenant after they were attacked to meet MC for the first time, so that's what I figured was happening
Edited by Delicon20 on Sep 19, 2012 at 04:53 PM
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Sep 19, 2012 06:45 PM
Msg. 46 of 114
Quote: --- Original message by: Delicon20
so I have a question, is this mod meant to show what's happening on Halo from the flood's perspective while master chief is doing his thing and run alongside the halo 1 campaign (story wise of course)? or are the two campaigns completely unrelated?
just curious
and if so, what stage of the original campaign is this taking place during? Is it like after b40/ during 343GS?
It would make sense if 343 teleported from the covenant after they were attacked to meet MC for the first time, so that's what I figured was happening
Edited by Delicon20 on Sep 19, 2012 at 04:53 PM The story is meant to be completely canonical, and to fit alongside the original storyline. Without going into too much detail, the story begins before the incident that happened in 343 GS. The campaign starts on a solitary island that houses a much larger, and much more complex and well fortified version of the other Flood Containment facilities. StKft took place after Two Betrayals/Keyes, the Monitor teleported away to go to the Autumn, or at least, that was the idea behind it. You're searching for the Key, and the Gravemind still believes the Monitor to be in possession of it. Once the Monitor teleports away, due to the Gravemind's control of the Ring's systems, he's able to tell where he's gone to (as by this point the Monitor is losing most control over Alpha Halo systems due to Flood involvement). After you clear the Control Room, you move outside, board the dropship, and head towards the Autumn. Originally we had planned to do custom Gravemind dialogue for StKft to elaborate on this (we're still doing it for later levels), and we got it sounding good in Audacity, but in-game it just sounded terrible. So I made the decision to use H2 Gravemind instead (there was only a few lines planned, and I preferred having one good dialogue bit over a few bad bits). Edited by Lone Warrior on Sep 19, 2012 at 06:46 PM
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Sep 20, 2012 03:16 AM
Msg. 47 of 114
I freakin loooved the de-con elites with the burner units, I was thinking half way through the level that it would be cool to have something like that. ( like in in halo 2 in 'The Oracle' when the commander elite says "we should have brought tools to burn the bodies") Then all of a sudden i run into a decontamination elite, it was awesome!! One thing I'd love to do is fight humans, I think they were in the beta, although i can't remember for sure... As long as you removed the red flash that appears every time you take bullet damage lol. It would be nice if the gun you're holding was kind of tilted to the side, bobbing around as you move. It would give a sort of 'limp' illusion, which seems really suiting to the flood imo. Lol i don't mean to sound judgmental or anything lol, i think your level was amazing, a fresh take on the orignal Halo story, as a kid i always wanted a level like this haha. I can't wait for the other levels in the series. P.s. it would be awesome if there were flood tanks fightin with ya hahaha, or maybe a juggernaut?? lol just kiddin.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Sep 20, 2012 05:04 PM
Msg. 48 of 114
Quote: --- Original message by: xKRONNiKx I freakin loooved the de-con elites with the burner units, I was thinking half way through the level that it would be cool to have something like that. ( like in in halo 2 in 'The Oracle' when the commander elite says "we should have brought tools to burn the bodies") Then all of a sudden i run into a decontamination elite, it was awesome!! One thing I'd love to do is fight humans, I think they were in the beta, although i can't remember for sure... As long as you removed the red flash that appears every time you take bullet damage lol. It would be nice if the gun you're holding was kind of tilted to the side, bobbing around as you move. It would give a sort of 'limp' illusion, which seems really suiting to the flood imo. Lol i don't mean to sound judgmental or anything lol, i think your level was amazing, a fresh take on the orignal Halo story, as a kid i always wanted a level like this haha. I can't wait for the other levels in the series. P.s. it would be awesome if there were flood tanks fightin with ya hahaha, or maybe a juggernaut?? lol just kiddin. theres a part where you fight a few marines, in the first conflict with all the flood ghosts and covenant ghosts with the wraiths on top of the cliff. There's a crashed pelican with marines running around that attack you. I remember because I got killed by one when going to loot the pelican.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 20, 2012 07:02 PM
Msg. 49 of 114
I'd be willing to help. Actually, I was originally supposed to help Gamma with this but the project sort of died (I think Lone left).
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Sep 20, 2012 08:40 PM
Msg. 50 of 114
Quote: --- Original message by: Delicon20Quote: --- Original message by: xKRONNiKx I freakin loooved the de-con elites with the burner units, I was thinking half way through the level that it would be cool to have something like that. ( like in in halo 2 in 'The Oracle' when the commander elite says "we should have brought tools to burn the bodies") Then all of a sudden i run into a decontamination elite, it was awesome!! One thing I'd love to do is fight humans, I think they were in the beta, although i can't remember for sure... As long as you removed the red flash that appears every time you take bullet damage lol. It would be nice if the gun you're holding was kind of tilted to the side, bobbing around as you move. It would give a sort of 'limp' illusion, which seems really suiting to the flood imo. Lol i don't mean to sound judgmental or anything lol, i think your level was amazing, a fresh take on the orignal Halo story, as a kid i always wanted a level like this haha. I can't wait for the other levels in the series. P.s. it would be awesome if there were flood tanks fightin with ya hahaha, or maybe a juggernaut?? lol just kiddin. theres a part where you fight a few marines, in the first conflict with all the flood ghosts and covenant ghosts with the wraiths on top of the cliff. There's a crashed pelican with marines running around that attack you. I remember because I got killed by one when going to loot the pelican. I must have been late to the fight haha, i kept getting killed around that part because i used up all the medpacks, they must of all been killed before i got there :P Edited by xKRONNiKx on Sep 20, 2012 at 08:40 PM
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spartin115
Joined: Sep 26, 2009
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Posted: Sep 21, 2012 01:59 AM
Msg. 51 of 114
I liked Sgt Kelly from DOOM 3. His voice that is. Edited by spartin115 on Sep 21, 2012 at 02:00 AM
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Sep 21, 2012 10:55 AM
Msg. 52 of 114
Quote: --- Original message by: mastur cheef Found 2 bugs, you may have already seen them, the hud visor thingy is looking weird when playing at widescreen, and you zoom out drastically for a second as soon as you leave a vehicle.
You may want to add broken or fading hud like when you get injured at the Lone Wolf level of Halo Reach We're aware of both of those issues, and as far as we can tell they only happen if you use OS. Although we're not 100% sure of this. Quote: --- Original message by: xKRONNiKx One thing I'd love to do is fight humans, I think they were in the beta, although i can't remember for sure... As long as you removed the red flash that appears every time you take bullet damage lol. It would be nice if the gun you're holding was kind of tilted to the side, bobbing around as you move. It would give a sort of 'limp' illusion, which seems really suiting to the flood imo. P.s. it would be awesome if there were flood tanks fightin with ya hahaha, or maybe a juggernaut?? lol just kiddin. Humans were in the level, just near the crashed Pelican in the first large vehicle battle. They didn't play a huge part in it, nor in the rest of the level, more for canon reasons than anything else. For the FP Animations aside from some small fixes and edits they'll probably stay more-or-less the same. No Flood Tanks :). Although we had something else planned, but it's too early to talk about that. Quote: --- Original message by: Jesse I'd be willing to help. Actually, I was originally supposed to help Gamma with this but the project sort of died (I think Lone left). Nah just bad timing on xfire I guess, every time I was online you were afk or offline. If you're willing to help that'd be cool. At the moment, Koo and I are handling everything, but if we need help with the HUD, I'll let you know. Thanks. Quote: --- Original message by: spartin115
I liked Sgt Kelly from DOOM 3. His voice that is. Edited by spartin115 on Sep 21, 2012 at 02:00 AM Aye, it was given to us by a subscriber on Youtube called Rotarna (cool dude) helped us get a lot of sounds and such, I quite liked how fitting the voice was, so I added it in.
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nihao123456ftw
Joined: Mar 24, 2012
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Posted: Sep 21, 2012 07:20 PM
Msg. 53 of 114
I just played through the map today :)
Very good map, I was really loving all the new things that were put in the map (despite them all being a bit annoying, but they were nice and unique anyway)
But I did hate the screen blur effect when your health gets low, especially when I couldn't end it manually through cinematic_screen_effect_stop, you should make it so that the screen effect goes away when your shields recover because it was kinda straining my eyes
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Sep 21, 2012 08:11 PM
Msg. 54 of 114
Don't know if you heard, but there will be playable "flood" for MP in H4. Link to the article is on modacity's H4 thread. Don't want to post it here because it's a mag scan.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Sep 21, 2012 10:30 PM
Msg. 55 of 114
Quote: --- Original message by: nihao123456ftw I just played through the map today :)
Very good map, I was really loving all the new things that were put in the map (despite them all being a bit annoying, but they were nice and unique anyway)
But I did hate the screen blur effect when your health gets low, especially when I couldn't end it manually through cinematic_screen_effect_stop, you should make it so that the screen effect goes away when your shields recover because it was kinda straining my eyes We're looking into seperate ways of showing health at the moment, but we really want to avoid using a bar of any sort. What I think might be a good idea would be to leave the screen effect in there for those that want to use it, and alternate way for others to use a health bar. When we get further down the production line of Released we'll make a dev blog going into the changes we'll do for the health. Like I said, we're still in the concept stage. Quote: --- Original message by: Masters1337 Don't know if you heard, but there will be playable "flood" for MP in H4. Link to the article is on modacity's H4 thread. Don't want to post it here because it's a mag scan. Will definitely take a look at that. Thanks for the heads up.
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licon4812
Joined: Sep 22, 2012
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Posted: Sep 22, 2012 10:09 PM
Msg. 56 of 114
It would be good if you can dewl weild seence you hold one wepon with one hand
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Sep 22, 2012 10:42 PM
Msg. 57 of 114
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licon4812
Joined: Sep 22, 2012
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Posted: Sep 22, 2012 10:52 PM
Msg. 58 of 114
it would be good if you know how mutch amo you have left and if you can see where you shoot and how do i use tags on any map and i was originaly talking about the forgoten exile
Edited by licon4812 on Sep 22, 2012 at 10:53 PM Edited by licon4812 on Sep 22, 2012 at 10:54 PM Edited by licon4812 on Sep 22, 2012 at 10:55 PM Edited by licon4812 on Sep 22, 2012 at 11:13 PM
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Sep 23, 2012 07:27 AM
Msg. 59 of 114
Quote: --- Original message by: Dumb AIYeah,that would be cool.Do it like this: http://hce.halomaps.org/index.cfm?fid=5751 That would help balance out the general difficulty of using accurate weapons without a crosshair or zoom. You could also just stick a dot to the center of your screen ;-)
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Sep 23, 2012 07:53 AM
Msg. 60 of 114
I almost jizzed on the part with the sentinel crawlers, broke my "V" key spamming melee all the way. they were actually cool, im using them now as my primary biped. Its fun playing with all the sentinel types.
I was expecting the sentinel constructors as easter eggs that shoot spartan lazer projectiles. overall amazing level! had a little problem with the health system though, but still good! hope to see more flood action.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Sep 23, 2012 10:22 AM
Msg. 61 of 114
Quote: --- Original message by: The LodemanQuote: --- Original message by: Dumb AIYeah,that would be cool.Do it like this: http://hce.halomaps.org/index.cfm?fid=5751 That would help balance out the general difficulty of using accurate weapons without a crosshair or zoom. You could also just stick a dot to the center of your screen ;-) Or read the readme.
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Mini0013xx
Joined: Dec 4, 2011
I aim to entertain
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Posted: Sep 23, 2012 11:57 AM
Msg. 62 of 114
Was great fun to play! Loved the hands on the flood, loved the large battles, and I loved new types of sentinels. (Crawling ones scared me a little at first).
I thought it was generally easy to fight with no crosshairs because I generally know where the center of my screen is. I liked the sheer amounts of enemies and allies you have, and I did realize at one point that I had to give away my AR to use a plasma pistol and regular pistol to take care of the flamethrower guys. I came back for it though.
Overall, I had lots of fun playing it. Can't wait for the other ones to come out.
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Sep 23, 2012 04:42 PM
Msg. 63 of 114
Quote: --- Original message by: licon4812 It would be good if you can dewl weild seence you hold one wepon with one hand It wouldn't really fit with the Flood to dual wield seeing as the left arm is meant for melee-only. It wouldn't fit with the canon really. Quote: --- Original message by: Dumb AIYeah,that would be cool.Do it like this: http://hce.halomaps.org/index.cfm?fid=5751 That would help balance out the general difficulty of using accurate weapons without a crosshair or zoom. For the accuracy issue, it was our way of showing you're a Flood. You're gonna find it difficult to aim without a crosshair, but it's not like other Flood use precision when fighting. We'll keep the option for adding crosshairs for later levels, for those who might have huge trouble aiming. Quote: --- Original message by: licon4812
it would be good if you know how mutch amo you have left and if you can see where you shoot and how do i use tags on any map and i was originaly talking about the forgoten exile Edited by licon4812 on Sep 22, 2012 at 11:13 PM We don't want to add any sort of meter on the screen, but, what I think we're going to settle for is a Casual/Hardcore option for Enabling/Disabling Crosshair/Ammo Bar, and a traditional Health Bar. However, I want to make it perfectly clear that there won't be a motion sensor. The only reason we've decided on this change is because we know there are people who will want to play both Hardcore completely and get full immersion, and those who would find it difficult without a crosshair and such. We don't want to force players into using something they're not comfortable with, so an option between the two would be best. Quote: --- Original message by: CorpseManTS I almost jizzed on the part with the sentinel crawlers, broke my "V" key spamming melee all the way. they were actually cool, im using them now as my primary biped. Its fun playing with all the sentinel types.
I was expecting the sentinel constructors as easter eggs that shoot spartan lazer projectiles. overall amazing level! had a little problem with the health system though, but still good! hope to see more flood action. Almost? Lol. Quote: --- Original message by: Mini0013xx Was great fun to play! Loved the hands on the flood, loved the large battles, and I loved new types of sentinels. (Crawling ones scared me a little at first).
I thought it was generally easy to fight with no crosshairs because I generally know where the center of my screen is. I liked the sheer amounts of enemies and allies you have, and I did realize at one point that I had to give away my AR to use a plasma pistol and regular pistol to take care of the flamethrower guys. I came back for it though.
Overall, I had lots of fun playing it. Can't wait for the other ones to come out. Glad you enjoyed playing :).
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licon4812
Joined: Sep 22, 2012
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Posted: Sep 23, 2012 04:53 PM
Msg. 64 of 114
maby in the next map your a tank form and can dule wiled and ij the first map the rerad me said there was a plama cannon Edited by licon4812 on Sep 23, 2012 at 05:00 PM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Sep 23, 2012 10:33 PM
Msg. 65 of 114
I'd be willing to donate my H3 elite hud for this. I remember BeachParty using it once as the flood HUD.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Sep 23, 2012 11:05 PM
Msg. 66 of 114
Yes Lone Warrior, great work, i really liked the range and strength of the flood's melee, and the sound effects that your flood character makes, the speed, jumping ability, it all really made me feel like i was playing a flood character. the flood crap on the ghosts and banshees looks good and was a great idea as u can immediately see in those massive battles, who is flood and who is covenant.
i think its good there was no reticle, health bar, ammo count or radar, it adds to the immersion into the character and there were heaps of weapons and health blobs? for topping up anyway.
i loved the elites with the flame throwers and the mechanical laser shooting head-crab thingys, scared the crap out of me when they fell from the ceiling and there was friggin tonnes of them.
i havent finished the map because my poor outdated laptop keeps overheating, but again, great work, very enjoyable to play :)
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licon4812
Joined: Sep 22, 2012
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Posted: Sep 24, 2012 06:43 AM
Msg. 67 of 114
but the map could be better and the health was crap it takes to shots to get blurry and it would be could if you can be the first flood to discover duel wield
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The Lodeman
Joined: Sep 16, 2012
Hipster Lodeman: Enjoyed goats before it was cool.
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Posted: Sep 24, 2012 07:05 AM
Msg. 68 of 114
licon4812, if you have trouble using the english language, you may find this site useful. http://translate.google.com/Just select your native language, and your destination language, and witness the magic of correct spelling. Although the grammar might need some work. Hope to have helped you.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 24, 2012 07:19 AM
Msg. 69 of 114
Quote: --- Original message by: licon4812 but the map could be better and the health was crap it takes to shots to get blurry and it would be could if you can be the first flood to discover duel wield you obviously know nothing about the game's system, it would be a pain to create dual weilding in this kind of map and it's not because you see an arm on screen that you can use it. It would need a lot of work. But if one day the leader of the project (lone) takesthis in considerationI'll try to see what I can do about it... but I dont think it will ever happen
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licon4812
Joined: Sep 22, 2012
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Posted: Sep 24, 2012 05:14 PM
Msg. 70 of 114
i get that its hard to find dueli weild tags and i do know the system but go to these links
http://hce.halomaps.org/index.cfm?fid=2873
http://hce.halomaps.org/index.cfm?fid=5751
http://hce.halomaps.org/index.cfm?fid=3949
http://hce.halomaps.org/index.cfm?fid=5951
tell The Lodeman that i do speak engish and those were typos Edited by licon4812 on Sep 24, 2012 at 05:15 PM Edited by licon4812 on Sep 24, 2012 at 05:17 PM
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