A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP]Unnamed ai map project

Author Topic: [WIP]Unnamed ai map project (13 messages, Page 1 of 1)
Moderators: Dennis

Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Sep 10, 2012 10:24 AM    Msg. 1 of 13       
Since I have started modding for the past few weeks,I have decided that i should make a Intense ai map.I need recommendations for the name of the map.I need help with,putting weapons in sapien and configuring the gametype flags in guerilla.
The tags i need are:
Halo reach weapon tags
Halo 3 weapon tags.
I have all the biped tags that i need for the map itself.I do not know when will be the release date of my map but I will post pictures of my progress in sapien by the next three days.
Any thoughts you want to say about the name of the map,weapon tags or helping me on how to put weapons in sapien and configuring the gametype flags in guerilla?Just post your thoughts.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 10, 2012 06:12 PM    Msg. 2 of 13       
You can get the majority of the Halo 3 weapons by extracting from FF Descent and Slappy's H3 Valhalla.As for Reach weapons,most of them have bad models/textures/shaders/animations.You can use SPv3 shotguns instead of the Reach shotgun(they look the same anyway).You can also wait for bourrin to release the HR magnum in tag form(ODX released it as raw files,AKA .max files).


Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Sep 12, 2012 04:09 AM    Msg. 3 of 13       
Thanks Dumb AI.Anyways I would like to ask you something.Do you know how to configure gametypes in guerilla?

Btw the release date has been confirmed.
Release date:1 December 2014


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 12, 2012 10:08 AM    Msg. 4 of 13       
What do you mean by configure?


Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Sep 12, 2012 10:36 AM    Msg. 5 of 13       
I meant That everytime I have finished editing a map/rebuilding the map and when I try to test the map,a gathering exception error appears.I'm still finding out how to make the map work and hopefully I can start on my ai map project soon.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 12, 2012 11:01 AM    Msg. 6 of 13       
Is it MP or SP?
Did you put the appropriate net game flags?


Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Sep 12, 2012 06:57 PM    Msg. 7 of 13       
The map is MP and I don't know how to put game flags.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 12, 2012 07:08 PM    Msg. 8 of 13       
Try testing on slayer.Maps can run on slayer without net game flags.


Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Sep 13, 2012 09:13 AM    Msg. 9 of 13       
Thanks.Btw can you think of a map name for this project?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 13, 2012 10:30 AM    Msg. 10 of 13       
I think this may work:Intensity.


Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Sep 14, 2012 01:50 AM    Msg. 11 of 13       
How about Infinity Slayer?


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Sep 14, 2012 02:58 AM    Msg. 12 of 13       
I can show you how to place net game flags, weapons ect. Xfire: Hobbet360
But you don't rly need them on a map with ai, but I can teach you for future maps anyway.


Spartan Tom
Joined: Oct 23, 2011

Inactive


Posted: Sep 14, 2012 06:25 AM    Msg. 13 of 13       
Added you.My xfire name is theelitepro1337.
First progress being made on the map.Pictures coming soon.
Project name is now HaloInfinitySlayer.
So Dumb AI, do you like the map name?
Edited by TheElitePro on Sep 14, 2012 at 11:06 AM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 3:43 AM 281 ms.
A Halo Maps Website