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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How can I implement VISR mode into my own Halo CE maps?

Author Topic: How can I implement VISR mode into my own Halo CE maps? (4 messages, Page 1 of 1)
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Megatron
Joined: Sep 16, 2011

Working on something good.


Posted: Aug 22, 2012 02:53 PM    Msg. 1 of 4       
I'm interested in putting the VISR mode feature in my Halo CE maps, however I can't figure out how to do that on my own (mainly due to the lack of a program that can extract .yelo maps).

I was wondering, is there anyone here that can help me out with this?

EDIT: Is there also a way I can use CMT's HUD as well?
Edited by Megatron on Aug 22, 2012 at 02:54 PM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 23, 2012 08:08 AM    Msg. 2 of 4       
Quote: --- Original message by: Megatron

I'm interested in putting the VISR mode feature in my Halo CE maps, however I can't figure out how to do that on my own (mainly due to the lack of a program that can extract .yelo maps).

I was wondering, is there anyone here that can help me out with this?

EDIT: Is there also a way I can use CMT's HUD as well?
Edited by Megatron on Aug 22, 2012 at 02:54 PM

This really should be in the other forum btw.
Use ODST Nick's tutorial for visor.
I recommend against using CMT's hud, it's really overused. Go custom, or pick one from hce.halomaps.org.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 23, 2012 09:19 AM    Msg. 3 of 4       
Or use their SPv3 HUD,one the best CMT HUD's that still isn't being used.

Edited by Dumb AI on Aug 23, 2012 at 09:20 AM


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Oct 13, 2012 06:40 AM    Msg. 4 of 4       
sorry for bringing this up but, im interested on how to do it by scripting and on my own method.
DLing kirby's script tutorial now, im still clueless about what im getting into.

i dont like to rip the spv3 hud. so any tips?

 

 
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