
Suprememessage
Joined: Aug 6, 2012
I am shadow, I am darkness, and I fear nothing.
|
Posted: Aug 7, 2012 01:22 PM
Msg. 1 of 3
I have been modding for a while and have pretty much mastered adding basic AI to a map. However I am yet to figure out how to script in such a way that when I defeat one encounter another one will spawn (A different encounter) how would I script them together in such a way?
|

MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Aug 7, 2012 01:58 PM
Msg. 2 of 3
(ai_place firstencounter) (sleep_until (= (ai_living_count firstencounter) 0) 15) (ai_place secondencounter)
Make sure your encounters are set with 'not initially created'
|

MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
|
Posted: Aug 8, 2012 03:24 AM
Msg. 3 of 3
What MattDratt said.
You could even play around with it. Say you wanted to make the second encounter spawn when there are 5 guys left in the first encounter.
(ai_place firstencounter) (sleep_until (<= (ai_living_count firstencounter) 5) 15) (ai_place secondencounter)
Thus, it would check to see if there are 5 or less guys left alive and spawn the next encounter.
|