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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Ripping vs Conventional

Author Topic: Ripping vs Conventional (34 messages, Page 1 of 1)
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MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 6, 2012 10:14 PM    Msg. 1 of 34       
I don't mind ripping. I just don't like people who try to gain popularity from it.

For example, HaloCERipper. I was selfish. There is a reason I don't do it anymore. But I kinda just put the site up and people swarmed to it themselves. I put one link on halomaps (later removed in like 30 minutes) and the site got hundreds of hits, even months after it was up. People were coming on their own. I wasn't like "HEY HALOMAPS I RIP MUHAHAHAHAHAH"


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 6, 2012 10:18 PM    Msg. 2 of 34       
There's a new one every month. Welcome to Halomaps.


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Aug 6, 2012 11:01 PM    Msg. 3 of 34       
Hmm. I honestly dislike the people who just rip tags and put them into a tutorial map and are like "ohh cewl i did it herez release". I personally rip content myself, but i also make a crap load of custom content as well. The only reason I rip is simply because of time. I'm 1 person, working on a huge project. I'd rather use the better looking meshes then Halo 1's especially when they are right in front of me. All of my bsp's and foliage, etc is usually all custom. Theres no way in hell id get around to any kind of release with making all of my own stuff, even though I am fully capable, I'd rather not waste my time. People can normally understand that. Never have I ever ripped something from a game to show it off in a forum. That's just stupid, unless its some kind of thing people thought wasnt possible in Halo CE. I do go to other people, such as conscars or masterz for some crit on the shaders I make for the ripped content, but you will never see me show off work that isnt mine, and on release, I will give full credit to the models and textures.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Aug 6, 2012 11:24 PM    Msg. 4 of 34       
I believe that ignorance is the only thing that separates rips from custom. Content is content. In the end it all belongs to microsoft. We mod for fun here, or at least I do. I don't have much of a desire to create custom content. I don't plan to have a future in the gaming industry either. I would have no reason to create custom content other than for gits and shiggles and the effort it takes doesn't tickle my fancy and the time it takes really ticks off the people in the real world who want me around. Rips save time. Rips make modding easier and funner imo. But in the end I plan to be a writer, and not a professional modeller and animator, so I can't think like those who want a technological future. But I believe that we as a modding community should bury the hatchet on which is better because we all have a right to our opinion and the ability to choose and have free will. Give up the argument and realize that we're all equal here. After all there's very few of us on these forums, so we shouldn't bother going to war over it. In the end when this community dies, and it will, like all other modding communities, no one will give a rat's ass about the ripping vs. custom argument. So why should we now?


Corvette19
Joined: Feb 27, 2007


Posted: Aug 6, 2012 11:33 PM    Msg. 5 of 34       
I honestly don't care. If the map has good gameplay, I will play it. If all the models and textures are relatively consistent with each other, it will be very appealing.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 6, 2012 11:59 PM    Msg. 6 of 34       
I don't care about ripping at all.Popularity=BS,period.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 7, 2012 01:21 AM    Msg. 7 of 34       
Not all rippers do that,FMT MC.


Kozakuu
Joined: Oct 30, 2011

Only the person who was wisdom can read the most.


Posted: Aug 7, 2012 02:04 AM    Msg. 8 of 34       
Quote: --- Original message by: FMT MasterChief
People protect the maps with tags because they are WIP and they don't want people using there spoiled WIP tags, But the rippers says its ok even if its a WIP they will finish it then.

Ripping is not that a big idea

The idea here is to respect their work and at least ask permission before you take it from them.
L2Spell


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 7, 2012 05:06 AM    Msg. 9 of 34       
it's learn to spell.

so learn to spell :)


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 7, 2012 05:53 AM    Msg. 10 of 34       
ah nice1 ty :)


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Aug 7, 2012 06:44 AM    Msg. 11 of 34       
Always their stupid topic about rip. Some guys don't like RIP at all. Other peoples like the RIP. We are in democratie, you can have your own opinion about it. I have no problem with the rip, and i pretty like the custom things. It's a choice, not a fight.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Aug 7, 2012 07:14 AM    Msg. 12 of 34       
I don't have opinion.


ForeRunner
Joined: Aug 26, 2011

This isn't good, isn't it?


Posted: Aug 7, 2012 09:06 AM    Msg. 13 of 34       
I see it like this, ripping may be as good or as bad, it really depends.
If yes time is short and well ripping may be the last resort, making custom stuff may be better idea but learning even the basics may be hard to some of us i myself don't really rip or neither make custom stuff i usually ask the artist for model not rip, and the answer why, well i have no idea what or how should i even make custom stuff even if there are a lot of tutorials about it, i'm a simple animator and map artist in the another engine.
Ripping should be for those who don't know how do make custom assets themselves or don't have time, but if content is ripped credits should be given to the original author should it be bungie or some other artist.
This is how i see it.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Aug 7, 2012 09:41 AM    Msg. 14 of 34       
Quote: --- Original message by: ForeRunner
I see it like this, ripping may be as good or as bad, it really depends.
If yes time is short and well ripping may be the last resort, making custom stuff may be better idea but learning even the basics may be hard to some of us i myself don't really rip or neither make custom stuff i usually ask the artist for model not rip, and the answer why, well i have no idea what or how should i even make custom stuff even if there are a lot of tutorials about it, i'm a simple animator and map artist in the another engine.
Ripping should be for those who don't know how do make custom assets themselves or don't have time, but if content is ripped credits should be given to the original author should it be bungie or some other artist.
This is how i see it.


I have the same opinion bro ;)


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Aug 7, 2012 11:27 AM    Msg. 15 of 34       
I feel like a lot of us here are just in violent agreement...
Many of us prefer custom content, but are fine with modding existing and/or ripped content if the situation calls for it. What a lot of us say seems to fit that one sentence (at least, to me)?


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Aug 7, 2012 12:13 PM    Msg. 16 of 34       
Quote: --- Original message by: waffles
I rip content to learn.


The most sensible reason!

I don't care either way, the content from the Halo series is created by skilled artists which the bulk of the modding community is not so I see no harm in ripping to create a nicer looking map. In the end it benefits all that play it.

Ripping content from the community I think is a little strange though, but that's only because you can email the said creator and ask for the content.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Aug 7, 2012 12:33 PM    Msg. 17 of 34       
Quote: --- Original message by: waffles
I rip content to learn.


This was the original intention for HEK+ when it was decided to be publicly allowed to rip CE maps. Unfortunately, we live in a community where the majority of people rip in order to throw together cool tags, without any coherent gameplay.

As far as ripping from other games... our community can either struggle to produce content, or they can build off of the halo content of other games. I much rather see people explore different aspects of the game with ripped content, than spend months homing their artistic skills.

It's always important to respect the creators wishes, regardless if they are a company or an individual.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 7, 2012 12:50 PM    Msg. 18 of 34       
You dont need a great artistic skill in order to produce great content. You can simply make things that act cool, for new, refreshing gameplay. Sure they dont need to look like utter crap, but they dont need to look AAA either.

In my opinion, ripping is good for learning how to produce content tag wise. Otherwise, people should explore other mediums to learn and be creative. Either way though, you dont need something super spectacular looking to learn how to make stuff fun. Games from the 90's looked like crap compared to most games today, although some of them are still extremely fun and never got old. They also were innovative in design and gameplay and lead to the development of games today.
Edited by Higuy on Aug 7, 2012 at 01:22 PM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 7, 2012 02:34 PM    Msg. 19 of 34       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: waffles
I rip content to learn.


This was the original intention for HEK+ when it was decided to be publicly allowed to rip CE maps. Unfortunately, we live in a community where the majority of people rip in order to throw together cool tags, without any coherent gameplay.

As far as ripping from other games... our community can either struggle to produce content, or they can build off of the halo content of other games. I much rather see people explore different aspects of the game with ripped content, than spend months homing their artistic skills.

It's always important to respect the creators wishes, regardless if they are a company or an individual.


I hope you'll drown in your tears muhahahahahahahahaha !


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 7, 2012 03:30 PM    Msg. 20 of 34       
I think ripping's fine really.

Even FMT Masterchief does it for a valid reason. To learn to shader sort of.

Ripping is a perfectly valid for those who want to do anything but custom modelling/tagging.

If you have a concept, you can use ripped models to get your concept in-game without excessive work.

If you wish to create a map with a specific gameplay style either as a test or as a preview but don't wish to waste time on visuals, ripping is a good idea.


Mini0013xx
Joined: Dec 4, 2011

I aim to entertain


Posted: Aug 7, 2012 04:02 PM    Msg. 21 of 34       
Ripping if people want the exact same thing from the game that they've ripped from.

Conventional if they are trying to add their little touch to it or something of the like.

Ultimately, it depends on the usage.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Aug 7, 2012 07:24 PM    Msg. 22 of 34       
If you rip, be ready to face the fact you are lazy.

You can rip all you want, but you aren't moving forward, you're just using other peoples stuff. And when you rip some model, then just toss it in halo, why are you bothering putting your own name as the author? Put the original creator as the author, with your name along all the other mentions for whatever you did (like running it through tool). A while ago, there was a thread about a person wanting people to use "his" announcer tags, but all he did was run the wav files (Which he even admitted where available on bungies site) through tool. The author is bungie, he should simply get his minor mention for running tool somewhere. And then FMTs new marine release.. He has this big list of mentions for where what came from.. The author should instead be bungie, and his rigging of it should be mentioned with everyone else rather than as the author, because what he did was quite minor, etc. He can have his name in it, just not as author unless he actually wants to make the marine himself, etc.

And then there is people who think that any thing in the world will somehow advance if everything relies on stealing from others. If companies used that logic, they would fire all their inventors since they don't want to spend money researching something that is just stolen, they will instead invest their money in thieving, and the world will halt. If games relied on copying each other, nobody would buy games, because they would all be the same.

Then there was people claiming that if you rip, you instantly have the highest quality.. wtf? So that means if you rip H1 stuff, you never need to rip any other games, because you already have the highest quality things EVAR. That is completely stupid, otherwise stuff like pong is the highest quality graphics available. When people in companies make things, not only do they have to adhere to modeling standards, but also to their companies standards. We don't even have to follow standards for modeling our gbxmodels, if we came up with some ludicrous way of modeling that looked amazing, we could do it and nobody could tell you otherwise (Fellow members may not like it, but they can't stop you). When you make the model, you can design it the exact way you want it to whatever quality you want. Even someone who has never modeled could technically make a model better than professionals if they spent long enough, its just chances are they wont give it that much time.


Basically, go ahead, feel free to rip, just don't expect people to treat you the same way as people who put out the additional work to create their own stuff. I myself would be more pleased with someone who has a map with box guns than ripped weapons, just because they are learning and actually trying. I wouldn't have a problem with the map with ripped weapons, unless they are being egotistic about it (Or, just making stupid comments that a world based on thievery would be "great"), but I wouldn't encourage them.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 7, 2012 10:12 PM    Msg. 23 of 34       
Quote: --- Original message by: Tiel
Quote: --- Original message by: Bungie LLC

Wait....are you serious?

You havent seen ANY of these other threads?

....

I've seen at least 2 other threads with a similar topic.

But, w/e. I said all I want to say. I could get into it....but, I'd be wasting my breath.

...

Or keystrokes.
Edited by Bungie LLC on Aug 7, 2012 at 06:51 PM


Then link to them. In any case they're dead, most likely a few months old. If you don't have anything to contribute save for "I've seen this before, this is stupid!" then please refrain from posting.


Honestly what's the point then if you know the other threads about ripping/custom are dead? You'd also know that your thread will end up with the same results.

I don't give a **** about ripping or what people do with their models, but I do care about proper credentials being listed. Rippers should credit to the source makers, not themselves.
Edited by XlzQwerty1 on Aug 7, 2012 at 10:12 PM


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Aug 7, 2012 10:16 PM    Msg. 24 of 34       
a while back i made a map called "War Field" and I DID PROTECT IT( http://hce.halomaps.org/index.cfm?fid=5333 )

but months later someone ripped the tags and uploaded this: http://hce.halomaps.org/index.cfm?fid=6180

What i hate the most is that he even made videos where he claims that he made the map and tried to gain popularity out of that.

that's why i protect my maps and it's something that other people need to respect from those who make maps because, after all, it's our decision whether or not we want the map protected
Edited by ChBgt909 on Aug 9, 2012 at 04:20 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 8, 2012 01:14 AM    Msg. 25 of 34       
Protection only delays rippers.Stopping them would require alternate methods.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 8, 2012 01:21 AM    Msg. 26 of 34       
Like open sauce


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 8, 2012 01:24 AM    Msg. 27 of 34       
Quote: --- Original message by: ChBgt909
a while back i made a map called "War Field" and I DID PROTECT IT( http://hce.halomaps.org/index.cfm?fid=5333 )

but months later someone ripped the tags and uploaded this: http://hce.halomaps.org/index.cfm?fid=6180

What i hate the most is that he even made videos where he claims that he made the map and tried to gain popularity out of that.

that's why i protect my maps and it's something that other people need to respect from those who make maps because, after all, it's our decision whether or not we want the map protected

This is what pisses me off. So very much. Someone should become the Dark Knight of Halomaps and bring justice.


ForeRunner
Joined: Aug 26, 2011

This isn't good, isn't it?


Posted: Aug 9, 2012 08:33 AM    Msg. 28 of 34       
But there isn't any alternative not even open sauce i fear, lets say programs like 3d reaper dx and these, the "rippers" still can rip but if they have no experience of animating and rigging or texturing it would be very useless, anything is possible to rip someway or another.


Dark Neon
Joined: Jun 8, 2009


Posted: Aug 9, 2012 11:22 AM    Msg. 29 of 34       
Why is this the only community I've seen that gets so riled up about rips?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 10, 2012 01:55 AM    Msg. 30 of 34       
Infamous and popular.Such an amazing combination.
Edited by Dumb AI on Aug 10, 2012 at 01:56 AM


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Aug 11, 2012 02:38 AM    Msg. 31 of 34       
Quote: --- Original message by: ItEndsTonight
- In ripping models and bitmaps from different games.
Ripping takes some work too, For example of it is ripping a model and textures from a game. It take some time for it making it compatible for the Halo CE engine like rigging it to the standard Halo CE boneset for example and making shaders that is compatible for Halo CE.
- In ripping tags from protected maps.
Ripping tags is not that illegal since there are no such rules in Articles in Halo CE that ripping tags from maps are illegal. But there are some problems to you guys or the creators of the tag. But i think there are no problems with the rippers using them if they give full credit to the creator. ( no offense to the members here ) I think you guys are over reacting about ripping, Your whining about ripping is taking over thats why you guys keep arguing about ripping.


is not like i hate it, but there are times when things like what i said in my previous post (one with red text xD) happen, that's when i hate it


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Aug 11, 2012 03:02 AM    Msg. 32 of 34       
Quote: --- Original message by: ChBgt909
Quote: --- Original message by: ItEndsTonight
- In ripping models and bitmaps from different games.
Ripping takes some work too, For example of it is ripping a model and textures from a game. It take some time for it making it compatible for the Halo CE engine like rigging it to the standard Halo CE boneset for example and making shaders that is compatible for Halo CE.
- In ripping tags from protected maps.
Ripping tags is not that illegal since there are no such rules in Articles in Halo CE that ripping tags from maps are illegal. But there are some problems to you guys or the creators of the tag. But i think there are no problems with the rippers using them if they give full credit to the creator. ( no offense to the members here ) I think you guys are over reacting about ripping, Your whining about ripping is taking over thats why you guys keep arguing about ripping.

LOL i never rig my stuff to halo ces set
is not like i hate it, but there are times when things like what i said in my previous post (one with red text xD) happen, that's when i hate it


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Aug 11, 2012 04:36 AM    Msg. 33 of 34       
Quote: --- Original message by: The_Arbiter
Quote: --- Original message by: ChBgt909
Quote: --- Original message by: ItEndsTonight
- In ripping models and bitmaps from different games.
Ripping takes some work too, For example of it is ripping a model and textures from a game. It take some time for it making it compatible for the Halo CE engine like rigging it to the standard Halo CE boneset for example and making shaders that is compatible for Halo CE.
- In ripping tags from protected maps.
Ripping tags is not that illegal since there are no such rules in Articles in Halo CE that ripping tags from maps are illegal. But there are some problems to you guys or the creators of the tag. But i think there are no problems with the rippers using them if they give full credit to the creator. ( no offense to the members here ) I think you guys are over reacting about ripping, Your whining about ripping is taking over thats why you guys keep arguing about ripping.

LOL i never rig my stuff to halo ces set
is not like i hate it, but there are times when things like what i said in my previous post (one with red text xD) happen, that's when i hate it



Edited by ChBgt909 on Aug 11, 2012 at 12:59 PM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 11, 2012 04:55 AM    Msg. 34 of 34       
yawns, stretches, morning all.

http://www.youtube.com/watch?v=cezgunGSclM
Edited by ally on Aug 11, 2012 at 05:00 AM

 

 
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