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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Cerazine [WIP] + model release

Author Topic: Cerazine [WIP] + model release (2 messages, Page 1 of 1)
Moderators: Dennis

nihao123456ftw
Joined: Mar 24, 2012


Posted: Aug 2, 2012 07:06 AM    Msg. 1 of 2       
Ok so I know I already uploaded this map about a month ago, but sorry anyways for all the messes as i was trying to follow the simple level-making tutorial from halogeometrics and a bit from Kirk's tutorial (yes, i'm new here) for importing bases (in which i tried to import icefield's bridge from following this... had a lot of trouble with that, ended up leaving it, and i might've ruined more of it in the newer model im posting, there's this error that i don't know how to fix on the edge where the cliff meets the bridge and i think i deleted one of the vertices by accident somehow (but that was only one of the millions of problems i was having with the model, gave up and used a hacked tool to bypass the errors in the end... probably should've called for help on the forum but i wanted to figure it out myself, but i couldn't)). A lot of the things i did were only from my own findings and from some posts around halomaps that weren't tutorials just small hints

Even though I think i've fulfilled my goal of creating a fairly unique map i'm still not 100% happy with all the geometry messes i left around the map in the release... after releasing the map i browsed around some other people's modelling problems and screwing around with buttons in gmax, and i found some things that might help me work on the model errors a bit more (F2, F3 and F4, but most importantly portals and odst_nick's diagram of explanations of common geometry errors...) i also want to add water and waterfalls in the map if i can fix all the errors in version 2 (IF...)

Here's the current model release that i'm working on, fixed some of the errors in (theres a missing vertice in the bridge i think):

http://www.mediafire.com/download.php?dpklbnnryyncz71

Heres the original model from the version on halomaps (i think):

http://www.mediafire.com/?43xdaabqhu5lsf9

Feel free to use, but please give credit to me... please

...and finally heres a heightmap concept, i originally planned on using a plain heightmap to do the model for me but i realised that it would make the entire thing ugly and plain (at least more ugly than it is now):



displace a bit --> convert to editable mesh--> select raised surfaces --> extrude 750 and bevel inwards --> extrude 750 again and bevel outwards was what i used for the basic structure of the map


nihao123456ftw
Joined: Mar 24, 2012


Posted: Aug 4, 2012 01:25 AM    Msg. 2 of 2       
Ok so i've managed to fix most of the errors (everything except for some update edge errors) that were in the halomaps release. Now i'm going to merge the bases into the actual BSP instead of making them scenery. Thanks to someone's thread I learned that not everything has to be attached to the skybox and this helped me UVW map certain things more smoothly. I think that should make them less glitchy with the collision at certain times and make it easier to populate in sapien.

Here's the old bridge (yes, there are missing faces on the guardrail things. They were flipped for some reason.):



And here's the new one. (Not finished. I will add more textures to it. Just showing that I now know how to control the textures better):



Quote: nice bsp layout, but i think u should make the area under the first top right picture a little wider.


Are you talking about the areas on the top right and bottom left? They're infantry walkways, so I don't think they need to be any wider. Besides, wouldn't make much of a difference anyways.

Update 2 (better not double-post...)

I've managed to narrow down to only 4 update edge errors (dunno if theres going to be more errors after this), but the model it not yet working in sapien anymore for some reason, getting invalid BSP errors probably from the hacked tool. I will continue to try and remove as many errors as i can

EDIT: oh great. Open edge errors even though my level is sealed
Edited by nihao123456ftw on Aug 4, 2012 at 01:30 AM
Edited by nihao123456ftw on Aug 4, 2012 at 09:54 PM
Edited by nihao123456ftw on Aug 4, 2012 at 10:29 PM

 

 
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