
DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Jul 27, 2012 02:23 PM
Msg. 1 of 9
Hello I am request a tutorial on how to make a waterfall but in video I have some errors and following the tutorials written an example the last time I export my structure and I came across the waterfall that had failures of vertices and must be eliminated and follow the steps of the 2 tutorials halomaps please help me with a video tutorial but from the beginning because the last video that made me Higuy and the latter did not explain step-by-step where to find the model, etc.. I put it and when I made the animation plis help me
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jul 27, 2012 06:39 PM
Msg. 2 of 9
hi, no animation is needed to make a waterfall, it's just made by creating a plane in 3ds max. then you add the texture (for example timberland_waterfall) you will find that in data/levels/test/timberland. put that texture on your plane then add ! to the end of the texture name in the material editor. like this timberland_waterfall!
copy the timberland_waterfall.shader_transparent_chicago_extended from the tags/levels/test/timberbland folder. copy and paste that into your tags/levels/nameofmap/shaders folder. that should be it done.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 27, 2012 09:55 PM
Msg. 3 of 9
What about the % symbol?
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jul 27, 2012 10:02 PM
Msg. 4 of 9
Quote: --- Original message by: Spartan314 What about the % symbol? what about it?
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 27, 2012 10:35 PM
Msg. 5 of 9
I thought it was waterfall%!
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jul 27, 2012 11:00 PM
Msg. 6 of 9
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jul 27, 2012 11:13 PM
Msg. 7 of 9
% is for double sided. Use % only if you are making a cave behind the water fall or something similar where you are required to be able to see both sides of the waterfall.
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DFagent007
Joined: Nov 11, 2010
Project Operation Secret Mision XD
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Posted: Jul 28, 2012 01:46 PM
Msg. 8 of 9
OK wait you say with put this symbol (%) in all waterfall materials and plane example timberland_warerfall% and whit this symbol tool don´t send this error for geometry in the waterfall´s. Ok I am try i am reply on the post for the finish tool send. XD
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jul 29, 2012 07:53 AM
Msg. 9 of 9
so it worked or what? incase you didn't understand the ! gets added to the waterfall material name, and as XlzQwerty1 if you want the waterfall polygons to show the textures on both sides then add % aswell not on it's own. Edited by ally on Jul 29, 2012 at 07:53 AM
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