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Author Topic: Navigable Waterfalls ...or something of those sorts (3 messages, Page 1 of 1)
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renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jul 26, 2012 01:30 AM    Msg. 1 of 3       
As some of you may be aware with my project here, I'm trying to make a map involving naval warfare on two different water levels.
So it's clear that things can float, and two different sea levels are feasible.
But how do you cross them... I could think of only two logical solutions:

Jet ski ramps and waterfalls.

Jet ski ramps... you get a jet ski, you drive it full speed towards the ramp, then you jump, and finally, you try to land while hoping the water and a rogue propeller doesn't come trying to chop half your limbs off. Simple physics, simple modeling, simple to disguise it under concrete wreckage... no problem.

The big problem lies with the waterfall, which is where I need help.
(Note: When I say waterfall, I don't mean something like the Victoria or Niagara Falls. I mean more of like a small whirlpool or a pile of water rushing in to fill a suddenly created hole.)

From a question I asked in the past, I found out that two different water levels can be made with separate planes.
This begs the following questions:


  • Does this have to be a perfect, flat, rectangular plane? Can I have a small "hole" or "bugbite" on the edge of the plane, or does Halo not accept that?

  • I understand that waterfalls in general, like in Timberland and Damnation, can be created. However, can I make them behave like water?

  • ...and more importantly, can I make watercraft scale up these waterfalls? Is it possible to make a 3d area where vehicles can behave like it's on water, while letting bipeds and players simply "sink"?

  • If not, is there a workaround I could use, or will I have to resort to unusually gigantic jet ski ramps?



...Basically, this picture summarizes my concerns. Sorry for the bad quality; I made it in like five seconds using MS Paint:


Thank you for your help beforehand!


EDIT: Minor message corrections.
Edited by renegade343 on Jul 26, 2012 at 01:31 AM


ChBgt909
Joined: Sep 10, 2011

ᶘ ᵒᴥᵒᶅ


Posted: Jul 26, 2012 02:48 AM    Msg. 2 of 3       
Quote: --- Original message by: renegade343

As some of you may be aware with my project here, I'm trying to make a map involving naval warfare on two different water levels.
So it's clear that things can float, and two different sea levels are feasible.
But how do you cross them... I could think of only two logical solutions:

Jet ski ramps and waterfalls.

Jet ski ramps... you get a jet ski, you drive it full speed towards the ramp, then you jump, and finally, you try to land while hoping the water and a rogue propeller doesn't come trying to chop half your limbs off. Simple physics, simple modeling, simple to disguise it under concrete wreckage... no problem.

The big problem lies with the waterfall, which is where I need help.
(Note: When I say waterfall, I don't mean something like the Victoria or Niagara Falls. I mean more of like a small whirlpool or a pile of water rushing in to fill a suddenly created hole.)

From a question I asked in the past, I found out that two different water levels can be made with separate planes.
This begs the following questions:


  • Does this have to be a perfect, flat, rectangular plane? Can I have a small "hole" or "bugbite" on the edge of the plane, or does Halo not accept that?

  • I understand that waterfalls in general, like in Timberland and Damnation, can be created. However, can I make them behave like water?

  • ...and more importantly, can I make watercraft scale up these waterfalls? Is it possible to make a 3d area where vehicles can behave like it's on water, while letting bipeds and players simply "sink"?

  • If not, is there a workaround I could use, or will I have to resort to unusually gigantic jet ski ramps?



...Basically, this picture summarizes my concerns. Sorry for the bad quality; I made it in like five seconds using MS Paint:
https://lh5.googleusercontent.com/-rJ994Monbtk/UBDV_GjIj9I/AAAAAAAACQo/woKb9-WMY00/s665/problem.jpg

Thank you for your help beforehand!


EDIT: Minor message corrections.
Edited by renegade343 on Jul 26, 2012 at 01:31 AM


hmm, when i answered you other thread's question, i didn't know anything about your seawall map, as i said, it is possible to have two different fog planes (i made a sandbox few days ago just to test it and it works! ;D), however, there are conditions... you map's layout won't make it possible just because only maps with layout like a30, b40 can make it possible because their design (linear with a lot of cliff walls and rocks and DISTANCE between each plane) give's the game enough space and time to load one plane after another, your maps design allows the player to see both planes at the same time which makes it impossible
I could have told you this before if i had had any idea of the kind of map u were doing sry man :-/

~edit~
oh and you can't have vertical (non-planar) water fog
Edited by ChBgt909 on Jul 26, 2012 at 02:52 AM


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jul 26, 2012 11:53 AM    Msg. 3 of 3       
Whoops... I forgot that little detail there, didn't I.. My bad.

Thank you for testing it out, though!
If this map can be ported into a single-player version, then I don't think your sandbox results will go to waste. But otherwise... oh well; then again, this is an engine that was made eleven years ago, after all.

Thanks, though!

 

 
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