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Author Topic: Something I like about Halo 4's Forerunner Architecture. (3 messages, Page 1 of 1)
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KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Jul 2, 2012 01:21 AM    Msg. 1 of 3       
It came to my attention that one of the Halo 4 forerunner multiplayer levels features a flow to forerunner architecture that seemed 'eye appealing'. But this is my opinion. If you disagree with what I'm about to say, then that is great. If you agree, then that is also great.

Some of us keep the 'rule of thumb' that forerunner architecture must have sharp edges (45 degree angles for example). HOWEVER, I want to point out that some things can be rounded out if done properly.



Here is an example of corners on a hallway being rounded instead of sharp. This is perfectly acceptable, the same can be said for the towering architecture in the background. The one thing the designers seemed to keep in mind is the use of angles within these rounded corners. I loved how they added forerunner designs along the wall. The way they extrude, intersect, and merge onto the floor.

Circular or smoothly flowing surfaces can be used in forerunner architecture if done correctly. I think the guys over at 343 are going to show us some crazy forerunner architecture that goes beyond our "rule of thumb" thinking.

Conclusively, forerunner architecture is creative in its own way. The use or "rule of thumb" of 45 degree angles being a 'standard' may very well be true, but it does not apply to every single piece of forerunner architecture. Keep in mind that the 'rule of thumb' is a guideline. It should not get in the way of your artistic, creative mind.

Have fun modeling!


LegionofShadows
Joined: Jul 10, 2011

The Red Pill is strong in this one.


Posted: Jul 2, 2012 07:57 AM    Msg. 2 of 3       
I agree; H4 Forerunner Architecture is, to be put, amazing. It doesn't look conventionally forerunner, but what is conventionally forerunner? The grey Halo 1 - Halo 3 style? Thats good, but there is also the forest forerunner (the stone in H2). Its probably more regional than anything. This architecture fits in with the cloudy environment.


Spartan CT27
Joined: Jul 3, 2012

Spartans never die, they're just missing in action


Posted: Jul 14, 2012 12:40 AM    Msg. 3 of 3       
It looks better as it is in a location that is newly introduced to Halo 4.
Players (SP and MP) explore a Forunner Shield World, similar to halo, but to safeguard whoever may stumble upon it form the halo array firing.
343 industries wanted to make it fell new/old by combining the textures from Halo Reach's Forge World and Halo 3's Forge/ The Ark surface structures.

 

 
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