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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 1, 2012 03:55 PM
Msg. 1 of 61
So I started to model this idea for a MP map set on a wall under siege by the UNSC. I started out designing it as a defense barrier for anti-UNSC rebels at Okinawa, but now I'm not sure where to set it... But I guess designing comes first. Either way, it's a barrier with two small bases, four checkpoints and long, two-leveled corridors that runs through the wall system. They're about 600m in length, so it's slightly bigger than Infinity and triple the distance between bases in Blood Gulch. I'm used to modeling in SketchUp so this model will probably either have to be imported or remade at some point, but I hope it could be used. I haven't textured it, since I'm not done designing yet. Once I'm done and ready with the buildings' shapes, THEN I'll texture them. Also, I have no idea what to put to make the gap in the wall interesting to play around. Any good ideas for that?  An overview of the playable area of the wall. Two edge bases (one red, one blue) border a wall with four checkpoint towers. (the outer two will have each teams' flags) and walls with two levels to walk through. Master Chief destroying a Falcon with a rocket launcher from one of the hallways in the wall.  An X-ray view of the checkpoint towers. The basement is a checkpoint for the lower walkway, the middle floor is an armory and garage, the top floor will have a flag base and breakable windows, and the roof is a helipad. The roof, top floor, elevator and ladder will only be available on two of the four towers.  The interior of the top floor of the guard tower. Left: staircase to the roof. Center: elevator to the main floor. Right: ladders to the main and lower floors.  An X-ray view of the bases on each edge of the map; the roof is a helipad, and the other two floors are garages and armories, all connected by ladders.  A section of the wall. Camping will be harder than it looks.  The bombed section of the wall -any interesting ideas to let people cross it in an epic firefight? What do y'all think of it? Any feedback/comments are appreciated! Edited by renegade343 on Jul 1, 2012 at 03:57 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jul 1, 2012 03:56 PM
Msg. 2 of 61
Is that Sketchup? EDIT: Map looks pretty fun. It would look nice if it had that New Alexandria style ingame. Edited by MoooseGuy on Jul 1, 2012 at 03:58 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 1, 2012 03:58 PM
Msg. 3 of 61
Yeah, it is. I know that Halo doesn't support it and the model will have to go through a lot of converting or remodeling or whatnot, but I don't have much of a choice. I don't have 3DS Max or anything fancy, and I'm still trying to figure out Blender, so... it's really all I can use right now. xP
EDIT: Thanks :) -Yeah, that's kind of what I was aiming to go for. New Alexandria, but in Japanese or Okinawan... unless I decide to change the setting later on. Edited by renegade343 on Jul 1, 2012 at 04:00 PM Edited by renegade343 on Jul 1, 2012 at 04:01 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Jul 1, 2012 03:59 PM
Msg. 4 of 61
That's gonna be hell to get in Max and iron out all the errors it produces. But if you're willing to go through all that crap, this could be a pretty fun lil gem. EDIT: It's gonna have to go thru either Max or GMax at some point in order to be exported. Edited by MoooseGuy on Jul 1, 2012 at 04:00 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 1, 2012 04:01 PM
Msg. 5 of 61
Alright, thanks.
...I'm glad this isn't a Covenant building, then... o.o
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jul 1, 2012 04:07 PM
Msg. 6 of 61
Quote: --- Original message by: MoooseGuy
That's gonna be hell to get in Max and iron out all the errors it produces. But if you're willing to go through all that crap, this could be a pretty fun lil gem. EDIT: It's gonna have to go thru either Max or GMax at some point in order to be exported. Edited by MoooseGuy on Jul 1, 2012 at 04:00 PM I think i might have found something http://www.youtube.com/watch?v=4hIyUNNTRL8 Edited by Caboose 14 on Jul 1, 2012 at 04:09 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 1, 2012 04:09 PM
Msg. 7 of 61
Rather than just a wall, maybe you could try to make a small city within its perimeter. o:
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 1, 2012 04:09 PM
Msg. 8 of 61
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 1, 2012 04:15 PM
Msg. 9 of 61
Sweet, thank you both so much! :D (...It doesn't sound like the student program accepts high school students for this program, but do you think I'd still be fine?) Quote: --- Original message by: Echo77 Rather than just a wall, maybe you could try to make a small city within its perimeter. o: Maybe. I started this model as a response to rising sea levels so it was supposed to be away from the city. But maybe that's a better idea. I'll see what I can come up with~
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jul 1, 2012 04:25 PM
Msg. 10 of 61
Quote: --- Original message by: renegade343Sweet, thank you both so much! :D (...It doesn't sound like the student program accepts high school students for this program, but do you think I'd still be fine?) Quote: --- Original message by: Echo77 Rather than just a wall, maybe you could try to make a small city within its perimeter. o: Maybe. I started this model as a response to rising sea levels so it was supposed to be away from the city. But maybe that's a better idea. I'll see what I can come up with~ Yes, but i think it's more for college graduates. Following up what bourrin said he probably thinks that you should just make the inside a little more intricate instead of open space, maybe thats what he meant. Personally it looks great(If you need help with the textures just ask), instead of a city why don't you put varied environments in the map other than a city, like grassy forests, snowy tundras ,or a desert.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jul 1, 2012 04:27 PM
Msg. 11 of 61
Quote: --- Original message by: renegade343Sweet, thank you both so much! :D (...It doesn't sound like the student program accepts high school students for this program, but do you think I'd still be fine?) Quote: --- Original message by: Echo77 Rather than just a wall, maybe you could try to make a small city within its perimeter. o: Maybe. I started this model as a response to rising sea levels so it was supposed to be away from the city. But maybe that's a better idea. I'll see what I can come up with~ My school wasnt even registered... You can even if you are in no school download those programes
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 1, 2012 05:11 PM
Msg. 12 of 61
Quote: --- Original message by: renegade343Quote: --- Original message by: Echo77 Rather than just a wall, maybe you could try to make a small city within its perimeter. o: Maybe. I started this model as a response to rising sea levels so it was supposed to be away from the city. But maybe that's a better idea. I'll see what I can come up with~ That makes sense, I just liked the idea of siege-style gameplay, with one team trying to defend the city, and the other trying to breach the perimeter. *begins rolling up columns of Scorpion tanks*
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jul 1, 2012 05:19 PM
Msg. 13 of 61
Quote: --- Original message by: Echo77Quote: --- Original message by: renegade343Quote: --- Original message by: Echo77 Rather than just a wall, maybe you could try to make a small city within its perimeter. o: Maybe. I started this model as a response to rising sea levels so it was supposed to be away from the city. But maybe that's a better idea. I'll see what I can come up with~ That makes sense, I just liked the idea of siege-style gameplay, with one team trying to defend the city, and the other trying to breach the perimeter. *begins rolling up columns of Scorpion tanks* Yeah we just need a custom gametype. Edited by Caboose 14 on Jul 1, 2012 at 05:19 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 1, 2012 05:48 PM
Msg. 14 of 61
Quote: --- Original message by: TielThere's a list of accepted schools to choose from. There be plenty of high schools in there, don't worry  Something I feel warrants mention, however, is that the student version of 3ds can only import/export .3ds and .max files. This means you can't use any programs other than 3ds for modelling should you get the student version. What really sucks is that you can only export as .max or .3ds, both proprietory file extensions of Autodesk and for some lame reason each new rendition of Max's .max/.3ds 's are incompatible with the previous. Typically people export as .obj to circumvent this, but Student can't do that :[ You'd really think that they'd just offer a 50-80$ Personal License by now. Not all 3ds users are businesses.. Oh... Well that might make things a little hard, then... :/ What alternatives are there that can support Halo? (and what filetypes do Halo support to begin with, anyways? -sorry for the noobish question) -Apparently, Blender supports export to 3DS, but does anyone know how reliable that is for this game? Quote: --- Original message by: Caboose 14 Following up what [the others] said, [they] probably think that you should just make the inside a little more intricate instead of open space, maybe thats what he meant. Personally it looks great (If you need help with the textures just ask), instead of a city why don't you put varied environments in the map other than a city, like grassy forests, snowy tundras ,or a desert. Thanks :) How do you think it could be more intricate, design-wise? Also, making one side a city and another side an ocean/forest/desert might be pretty cool, too. But I think getting this wall right should come first. Quote: --- Original message by: Echo77 That makes sense, I just liked the idea of siege-style gameplay, with one team trying to defend the city, and the other trying to breach the perimeter.
*begins rolling up columns of Scorpion tanks* lol yeah. One-sided CTF or oddball could probably get close to that feel, though. But then, you have to start worrying about how to take the scorpions out, which would probably be REALLY hard.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Jul 1, 2012 06:14 PM
Msg. 15 of 61
Quote: --- Original message by: renegade343Sweet, thank you both so much! :D (...It doesn't sound like the student program accepts high school students for this program, but do you think I'd still be fine?) It accepts my school and district, so it should work for you. Just use your student email.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 1, 2012 07:52 PM
Msg. 16 of 61
Quote: --- Original message by: renegade343Quote: --- Original message by: Echo77 That makes sense, I just liked the idea of siege-style gameplay, with one team trying to defend the city, and the other trying to breach the perimeter.
*begins rolling up columns of Scorpion tanks* lol yeah. One-sided CTF or oddball could probably get close to that feel, though. But then, you have to start worrying about how to take the scorpions out, which would probably be REALLY hard. Well the "column of Scorpions" was just for dramatic effect, but if the defenders have the high ground and decent snipers, it'd be as simple as dispatching the drivers through the roll cages. I think the attacking team should have some form of armored support, though, if only to help balance them against the advantages of the defenders. Some sort of armored personell carriers (Maybe Elephants?) could do wonders.
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 1, 2012 08:05 PM
Msg. 17 of 61
Quote: --- Original message by: ODST_Nick It accepts my school and district, so it should work for you. Just use your student email. Thanks, but our school district doesn't provide us students with our own student Email addresses... (Putting the fact that this isn't for school to begin with) this might be kind of hard to do. I tried registering anyways with my personal Email for this reason, but.. no luck, sadly. I think I'll have to settle with converting using Blender or another program/workaround. Thank you all, though. Quote: --- Original message by: Echo77 Well the "column of Scorpions" was just for dramatic effect, but if the defenders have the high ground and decent snipers, it'd be as simple as dispatching the drivers through the roll cages. I think the attacking team should have some form of armored support, though, if only to help balance them against the advantages of the defenders. Some sort of armored personell carriers (Maybe Elephants?) could do wonders. Oh right, I never made anything for the invading force yet, did I... (unless the invading team occupies one half of the wall, and is aiming to go towards the other one; this is what I intended at first, but I guess a conventional invasion might make more sense.)
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 1, 2012 08:19 PM
Msg. 18 of 61
Quote: --- Original message by: renegade343Quote: --- Original message by: ODST_Nick It accepts my school and district, so it should work for you. Just use your student email. Thanks, but our school district doesn't provide us students with our own student Email addresses... (Putting the fact that this isn't for school to begin with) this might be kind of hard to do. I tried registering anyways with my personal Email for this reason, but.. no luck, sadly. I think I'll have to settle with converting using Blender or another program/workaround. Thank you all, though. Quote: --- Original message by: Echo77 Well the "column of Scorpions" was just for dramatic effect, but if the defenders have the high ground and decent snipers, it'd be as simple as dispatching the drivers through the roll cages. I think the attacking team should have some form of armored support, though, if only to help balance them against the advantages of the defenders. Some sort of armored personell carriers (Maybe Elephants?) could do wonders. Oh right, I never made anything for the invading force yet, did I... (unless the invading team occupies one half of the wall, and is aiming to go towards the other one; this is what I intended at first, but I guess a conventional invasion might make more sense.) It's your map, so do with it as you see fit. I'm just chewing over the idea of something invasion-styled, because it's an interesting concept to me. Maybe the attacking team could spawn in a network of trenches and simple below-ground bunkers that's been dug out a distance away from the wall. That way they're protected as they spawn, and have a chance to grab weapons and ammo before storming the city. The attackers might have slow, armored vehicles (good for covering/transporting troops as they advance), while the attackers may have lighter, more agile vehicles (good for maneuvering through the streets and quickly travelling from one part of the city to another), in addition to turret emplacements. Stationary artillery could be an interesting addition for the attackers, allowing them to lob a barrage over the defensive wall and into the city itself. Edited by Echo77 on Jul 1, 2012 at 08:27 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jul 1, 2012 08:35 PM
Msg. 19 of 61
Looks cool. Why is his armor backwards though?
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jul 1, 2012 08:45 PM
Msg. 20 of 61
Quote: --- Original message by: renegade343Quote: --- Original message by: TielThere's a list of accepted schools to choose from. There be plenty of high schools in there, don't worry  Something I feel warrants mention, however, is that the student version of 3ds can only import/export .3ds and .max files. This means you can't use any programs other than 3ds for modelling should you get the student version. What really sucks is that you can only export as .max or .3ds, both proprietory file extensions of Autodesk and for some lame reason each new rendition of Max's .max/.3ds 's are incompatible with the previous. Typically people export as .obj to circumvent this, but Student can't do that :[ You'd really think that they'd just offer a 50-80$ Personal License by now. Not all 3ds users are businesses.. Oh... Well that might make things a little hard, then... :/ What alternatives are there that can support Halo? (and what filetypes do Halo support to begin with, anyways? -sorry for the noobish question) -Apparently, Blender supports export to 3DS, but does anyone know how reliable that is for this game? Quote: --- Original message by: Caboose 14 Following up what [the others] said, [they] probably think that you should just make the inside a little more intricate instead of open space, maybe thats what he meant. Personally it looks great (If you need help with the textures just ask), instead of a city why don't you put varied environments in the map other than a city, like grassy forests, snowy tundras ,or a desert. Thanks :) How do you think it could be more intricate, design-wise? Also, making one side a city and another side an ocean/forest/desert might be pretty cool, too. But I think getting this wall right should come first. Quote: --- Original message by: Echo77 That makes sense, I just liked the idea of siege-style gameplay, with one team trying to defend the city, and the other trying to breach the perimeter.
*begins rolling up columns of Scorpion tanks* lol yeah. One-sided CTF or oddball could probably get close to that feel, though. But then, you have to start worrying about how to take the scorpions out, which would probably be REALLY hard. Like on the inside of the wall there could be varied environments(design wise it's awesome, what i meant was make it so that when you enter one section its snowy and then when you enter another its a desert), thats what i meant by intricate. Even if you don't it still looks awesome. Edited by Caboose 14 on Jul 1, 2012 at 08:49 PM
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 1, 2012 08:48 PM
Msg. 21 of 61
Quote: --- Original message by: Echo77 It's your map, so do with it as you see fit. I'm just chewing over the idea of something invasion-styled, because it's an interesting concept to me.
Maybe the attacking team could spawn in a network of trenches and simple below-ground bunkers that's been dug out a distance away from the wall. That way they're protected as they spawn, and have a chance to grab weapons and ammo before storming the city. The attackers might have slow, armored vehicles (good for covering/transporting troops as they advance), while the attackers may have lighter, more agile vehicles (good for maneuvering through the streets and quickly travelling from one part of the city to another), in addition to turret emplacements. Stationary artillery could be an interesting addition for the attackers, allowing them to lob a barrage over the defensive wall and into the city itself. True. Considering how it's hard for there to be a full server even on default maps in CE, I think it'd be best to not expand this map for now. Thanks for your idea, though -I actually have another idea for an urban combat map that's partially done, so maybe I could implement your ideas there? Quote: --- Original message by: Sergeant 1337 Looks cool. Why is his armor backwards though? I think whoever modeled him just didn't texture him right. -I didn't personally model him. I just used the falcon, Master Chief, rocket launcher and explosion models that were in the 3D Warehouse (online model repository for the program I used to make the concept).
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Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
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Posted: Jul 1, 2012 09:55 PM
Msg. 22 of 61
Oh lawd why do I keep thinking the name is Unmanned Map Project . Map looks interesting.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jul 1, 2012 10:23 PM
Msg. 23 of 61
Quote: --- Original message by: renegade343Quote: --- Original message by: Echo77 It's your map, so do with it as you see fit. I'm just chewing over the idea of something invasion-styled, because it's an interesting concept to me.
Maybe the attacking team could spawn in a network of trenches and simple below-ground bunkers that's been dug out a distance away from the wall. That way they're protected as they spawn, and have a chance to grab weapons and ammo before storming the city. The attackers might have slow, armored vehicles (good for covering/transporting troops as they advance), while the attackers may have lighter, more agile vehicles (good for maneuvering through the streets and quickly travelling from one part of the city to another), in addition to turret emplacements. Stationary artillery could be an interesting addition for the attackers, allowing them to lob a barrage over the defensive wall and into the city itself. True. Considering how it's hard for there to be a full server even on default maps in CE, I think it'd be best to not expand this map for now. Thanks for your idea, though -I actually have another idea for an urban combat map that's partially done, so maybe I could implement your ideas there? This is true, my idea is probably a bit unrealistic in terms of scale. But if any of my ramblings gave you any useful ideas, it'd be cool to see them in-game. o.o
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 1, 2012 11:06 PM
Msg. 24 of 61
Quote: --- Original message by: Kozakuu Oh lawd why do I keep thinking the name is Unmanned Map Project . Map looks interesting. lol thanks -yes. I'm a robot capable of sarcasm and fluent Japanese, and my minions are half-zombie sentient Barbie dolls that're corporate spies in 343 and Bungie. :P Quote: --- Original message by: Echo77 This is true, my idea is probably a bit unrealistic in terms of scale. But if any of my ramblings gave you any useful ideas, it'd be cool to see them in-game. o.o Ambush is vaguely like your idea, and my idea actually started out as an RP map... so it's not all that impossible (yet)? And yeah, thanks for those ideas.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jul 2, 2012 08:06 AM
Msg. 25 of 61
You should have some hastily-set up trenches and sandbags just in front of the wall, methinks. Facing the attackers. It could be set up on a blasted-plain, like with dead-stumps of trees and craters everywhere. That would add to the feel that its a full-on war going, and a massive siege. Have some anti-air weapons (Scythes would do it? Or a gauss turret) and it would be awesome.
I might draw up a design and show it.
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 2, 2012 11:22 AM
Msg. 26 of 61
Quote: --- Original message by: LegionofShadows You should have some hastily-set up trenches and sandbags just in front of the wall, methinks. Facing the attackers. It could be set up on a blasted-plain, like with dead-stumps of trees and craters everywhere. ... Have some anti-air weapons (Scythes would do it? Or a gauss turret) and it would be awesome. Wreckage and sandbags... They might help fill the gap in my last image, too. I'll look into that, thanks. Quote: --- Original message by: LegionofShadows That would add to the feel that its a full-on war going, and a massive siege. Exactly -I was actually also thinking of adding scripted Longsword fly-overs and background dogfights (but their fire always misses the players so that MP-syncing won't be a problem) to add to the atmosphere, should tagspace permit and I figure out how to pull it off. Quote: --- Original message by: LegionofShadows I might draw up a design and show it. Thanks! :) Will be looking forward to it.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jul 2, 2012 11:31 AM
Msg. 27 of 61
Quote: --- Original message by: renegade343Quote: --- Original message by: LegionofShadows You should have some hastily-set up trenches and sandbags just in front of the wall, methinks. Facing the attackers. It could be set up on a blasted-plain, like with dead-stumps of trees and craters everywhere. ... Have some anti-air weapons (Scythes would do it? Or a gauss turret) and it would be awesome. Wreckage and sandbags... They might help fill the gap in my last image, too. I'll look into that, thanks. Quote: --- Original message by: LegionofShadows That would add to the feel that its a full-on war going, and a massive siege. Exactly -I was actually also thinking of adding scripted Longsword fly-overs and background dogfights (but their fire always misses the players so that MP-syncing won't be a problem) to add to the atmosphere, should tagspace permit and I figure out how to pull it off. Quote: --- Original message by: LegionofShadows I might draw up a design and show it. Thanks! :) Will be looking forward to it. Sounds like a great idea. Edited by Caboose 14 on Jul 2, 2012 at 11:32 AM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jul 2, 2012 08:03 PM
Msg. 28 of 61
Granted, I suck at drawing, but I might be able to give a rough look for my idea.
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jul 2, 2012 08:50 PM
Msg. 29 of 61
Quote: --- Original message by: LegionofShadows Granted, I suck at drawing, but I might be able to give a rough look for my idea. I'm sure whatever you draw will look fine.
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Jul 2, 2012 09:01 PM
Msg. 30 of 61
Quote: --- Original message by: LegionofShadows Granted, I suck at drawing, but I might be able to give a rough look for my idea. If you can draw stick figures, then you don't suck at drawing -no worries, as long as I can vaguely understand what you want to show me. (no, seriously. I know some people that have trouble drawing stick figures.. -.-)
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jul 3, 2012 04:31 AM
Msg. 31 of 61
I don't feel like having the two bases with the walls and outer walls makes it feel less like a massive war than a stalemate. Don't get me wrong, if you've made the two bases you shouldn't stop just because I say, but I think it would be both a better design choice to have a UNSC Base, with the straight wall going all across the map.
You should add some scripted artillery to the map, and keep it in places like on the wall, and at the top of the base - places where it probably isn't going to kill anybody. I'll post the design draft tonight.
http://tinypic.com/r/1zovv6h/6
Can somebody put it up here? I hate thios site's image hosting. It never works for me. Edited by LegionofShadows on Jul 3, 2012 at 05:47 AM Edited by LegionofShadows on Jul 3, 2012 at 05:48 AM Edited by LegionofShadows on Jul 3, 2012 at 05:48 AM Edited by LegionofShadows on Jul 3, 2012 at 05:50 AM Edited by LegionofShadows on Jul 3, 2012 at 05:52 AM Edited by LegionofShadows on Jul 3, 2012 at 05:53 AM
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Jul 3, 2012 12:39 PM
Msg. 32 of 61
Quote: --- Original message by: LegionofShadows
I don't feel like having the two bases with the walls and outer walls makes it feel less like a massive war than a stalemate. Don't get me wrong, if you've made the two bases you shouldn't stop just because I say, but I think it would be both a better design choice to have a UNSC Base, with the straight wall going all across the map.
You should add some scripted artillery to the map, and keep it in places like on the wall, and at the top of the base - places where it probably isn't going to kill anybody. I'll post the design draft tonight.
http://tinypic.com/r/1zovv6h/6
Can somebody put it up here? I hate thios site's image hosting. It never works for me. Edited by LegionofShadows on Jul 3, 2012 at 05:47 AM Edited by LegionofShadows on Jul 3, 2012 at 05:48 AM Edited by LegionofShadows on Jul 3, 2012 at 05:48 AM Edited by LegionofShadows on Jul 3, 2012 at 05:50 AM Edited by LegionofShadows on Jul 3, 2012 at 05:52 AM Edited by LegionofShadows on Jul 3, 2012 at 05:53 AM I think the wall is bigger than it looks.
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jul 4, 2012 02:33 AM
Msg. 33 of 61
Yea, but ignore that bit. I was rushing.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jul 4, 2012 03:02 AM
Msg. 34 of 61
Quote: --- Original message by: LegionofShadows
I don't feel like having the two bases with the walls and outer walls makes it feel less like a massive war than a stalemate. Don't get me wrong, if you've made the two bases you shouldn't stop just because I say, but I think it would be both a better design choice to have a UNSC Base, with the straight wall going all across the map.
You should add some scripted artillery to the map, and keep it in places like on the wall, and at the top of the base - places where it probably isn't going to kill anybody. I'll post the design draft tonight.
http://tinypic.com/r/1zovv6h/6
Can somebody put it up here? I hate thios site's image hosting. It never works for me.
Edited by LegionofShadows on Jul 3, 2012 at 05:53 AM fixed
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jul 4, 2012 06:25 AM
Msg. 35 of 61
The grey bits are craters from artillery - scripted artillery would be located around there.
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