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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Dev AI Commands

Author Topic: Dev AI Commands (3 messages, Page 1 of 1)
Moderators: Dennis

starscream20
Joined: Mar 9, 2012


Posted: Jun 25, 2012 05:46 PM    Msg. 1 of 3       
I am looking at a command list and I found this

(ai_set_blind <ai> <boolean>)
enables or disables sight for actors in the specified encounter.

I am wondering..can the be used in the PC campaign?

I have devmode forced on it working and everything. Can I blind the ai? I love to mess around like that and stuff. If so do I need to know the Encounter names or something?


starscream20
Joined: Mar 9, 2012


Posted: Jun 25, 2012 08:53 PM    Msg. 2 of 3       
That's above my head lol. How do I do that xD


starscream20
Joined: Mar 9, 2012


Posted: Jun 26, 2012 02:26 PM    Msg. 3 of 3       
Thanks but I don't want to modify them. I want to know their names so I can use the "Deaf/Blind" AI Command on them.


Is this what I need:



The encounter names? If so would it be ai_set_blind cliff_wave 1

And so on for blinding them?
Edited by starscream20 on Jun 26, 2012 at 03:06 PM

 

 
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