
starscream20
Joined: Mar 9, 2012
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Posted: Jun 25, 2012 05:46 PM
Msg. 1 of 3
I am looking at a command list and I found this
(ai_set_blind <ai> <boolean>) enables or disables sight for actors in the specified encounter.
I am wondering..can the be used in the PC campaign?
I have devmode forced on it working and everything. Can I blind the ai? I love to mess around like that and stuff. If so do I need to know the Encounter names or something?
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starscream20
Joined: Mar 9, 2012
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Posted: Jun 26, 2012 02:26 PM
Msg. 3 of 3
Thanks but I don't want to modify them. I want to know their names so I can use the "Deaf/Blind" AI Command on them. Is this what I need: The encounter names? If so would it be ai_set_blind cliff_wave 1 And so on for blinding them? Edited by starscream20 on Jun 26, 2012 at 03:06 PM
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