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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Gmax: Active camo warping effect.

Author Topic: Gmax: Active camo warping effect. (3 messages, Page 1 of 1)
Moderators: Dennis

grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jun 24, 2012 05:55 PM    Msg. 1 of 3       
So i was wondering How one would go about adding a distortion, like the active camo effect has. I know how to make materiels see through, i just don't know how to make it warp whatever's behind it, like the halo active camouflage does. Any advice, knowledge, insight to the matter is appreciated. Thanks in advance.


starscream20
Joined: Mar 9, 2012


Posted: Jun 24, 2012 05:57 PM    Msg. 2 of 3       
Perhaps looking at the Active Camo shader would help?


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jun 24, 2012 06:03 PM    Msg. 3 of 3       
Yeah it has it, but when editing it i didn't notice any difference. Lol. And the shader designed for halo doesn't have much in common with the materiel ID's in gmax. Lol.

 

 
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