
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jun 24, 2012 05:55 PM
Msg. 1 of 3
So i was wondering How one would go about adding a distortion, like the active camo effect has. I know how to make materiels see through, i just don't know how to make it warp whatever's behind it, like the halo active camouflage does. Any advice, knowledge, insight to the matter is appreciated. Thanks in advance.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jun 24, 2012 06:03 PM
Msg. 3 of 3
Yeah it has it, but when editing it i didn't notice any difference. Lol. And the shader designed for halo doesn't have much in common with the materiel ID's in gmax. Lol.
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