A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to apply a texture pack

Author Topic: How to apply a texture pack (2 messages, Page 1 of 1)
Moderators: Dennis

Natsirtiv
Joined: Jun 17, 2012

Sticky detonator.....the best


Posted: Jun 17, 2012 03:07 AM    Msg. 1 of 2       
I am trying to apply the Halo Reach Texture Pack that I found on this site. I was wondering if anyone knew how to apply it to Halo Custom Edition. Any help will be appriciated!


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Jun 17, 2012 04:47 AM    Msg. 2 of 2       
When working with CE you can't just swap textures and have them in all maps.

Most likely these were released for anyone modeling stuff from Reach. You could use them for the standard CE tags however since they were designed for different models the parts of the bitmaps would not line up with the parts on the model, you could re-unwrap them but most likely it still wouldn't look quite wright.

Even if you did re-unwrap them and got the models looking ok, once you recompile the map no one else will be able to join you unless they have the exact map file with the new bitmaps that you have.

Hope that clears things up for you.
Edited by rerout343 on Jun 17, 2012 at 04:50 AM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 8:53 AM 109 ms.
A Halo Maps Website