
rescue86k
Joined: Dec 13, 2010
Frog blast the vent core! -Marathon IS Halo
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Posted: Jun 14, 2012 02:37 AM
Msg. 1 of 2
I wanted to get an estimate on how long it will take to make a map in Maya, textured, about the size of bloodgultch?
Here are some videos. They do not have much modeling detail as I'm capable of, but it should give you a picture of what I can do, right now anyway. I don't know how to apply normals.
2 weeks http://www.youtube.com/watch?v=nyLGg2MYWKo
3 days http://www.youtube.com/watch?feature=endscreen&NR=1&v=q4gFrahYZo8
My plan-
Determine if I should make a multiplayer map. First I need to know what a map needs for it to work in Halo CE.
I assume its more than just sculping a model, throwing on textures. Perhaps polygon limitations, converting all polygon into triangles.
With the experience I have now, according to the videos you see, how long do you project I could produce a quality multiplayer map?
If done, I would need someone (a pro) to layout the design. I've made multiplayer maps before, but lack proper design/functionality. Such as making "dead ends". I wanted to avoid this, by having someone else lead the design.
This is in the air right now, but can be put into action soon.
Kevin.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jun 14, 2012 03:20 AM
Msg. 2 of 2
some funny videos there, good sense of humour.
the maps depend how good you want them to look really, there are people that make a map in a week or so and it just doesn't really compare to another done by someone who has taken proper time over it.
time to plan the design, model it, be happy with it as it stands and then choose the right textures and lay them down. then spend quite a bit of time messing around with shaders to get the textures looking exactly how you want them. (that's where your time will be spent).
it will understandably take a lesser experienced modeler longer than a person with good knowledge, it also depends how much free time you are willing to put into and 11 year old video game.
there are triangle limitations mainly with multiplayer maps, think it stands around 15,000 polys. but add good proper portals and you can go over that and be fine, the portals are for dividing the map into rendering sections in-game.
totally understand with the design issue i'm not good at designing my own models either, but am happy to model from a ref if that's what i need to do.
i'm no pro, i'm just ally
goodluck
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