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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Credits

Author Topic: Credits (5 messages, Page 1 of 1)
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G_Maverick
Joined: Apr 30, 2012

Half the world has an IQ below 100.


Posted: Jun 8, 2012 12:54 PM    Msg. 1 of 5       
Hey everyone, just wondering if anyone could direct me to a tutorial on adding text that scrolls up the screen, like the credits do at the end of d40 "The Maw". Any help would be greatly appreciated.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 8, 2012 01:06 PM    Msg. 2 of 5       
The credits from the original Halo are in the UI map file and can't be mimicked.

You can either do these things:
-Create a scenery object with your text on it. Create a camera point at the top and bottom. Then just script it going up.

-Create a scenery object with the text animated on the object. So in other words the text just auto-rolls on the scenery object. The only thing about this is that there's no way to control when it starts


ZX 707
Joined: Feb 15, 2012


Posted: Jun 8, 2012 05:17 PM    Msg. 3 of 5       
Firefight Portent has a credits menu that is enabled from the pause menu.
http://hce.halomaps.org/index.cfm?fid=5336

Not sure how it was done though.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 8, 2012 11:52 PM    Msg. 4 of 5       
Probably the same way a waterfall is done or something like it. Or he had a bitmap scrolling across the screen. As in a piece of scenery with a transparent texture and no collision model or something to that effect.


G_Maverick
Joined: Apr 30, 2012

Half the world has an IQ below 100.


Posted: Jun 9, 2012 04:44 PM    Msg. 5 of 5       
These are all very good suggestions, but I need the credits to be tied to the screen, since I will be moving the camera around the map.

 

 
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