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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Do mesh animations work in CE's engine?

Author Topic: Do mesh animations work in CE's engine? (5 messages, Page 1 of 1)
Moderators: Dennis

grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: May 24, 2012 03:32 PM    Msg. 1 of 5       
Like if i were to take a mesh and animate it's vertices would the animation work in CE? I'm asking because i want to do a water effect and i'm thinking if i animate the textures and the mesh itself it'd look much better.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: May 24, 2012 08:00 PM    Msg. 2 of 5       
Yeah, that was plan B, i was just wondering if anyone had tried it and knew if it worked or not. I'll test it out myself with something simple, and if it doesn't then i'll move on to plan B

Typo :o
Edited by grunt_eater on May 24, 2012 at 08:03 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 25, 2012 12:46 AM    Msg. 3 of 5       
Just that you cannot go over the bone/node limit of 64, plus something about being close to 60 makes the rig stuff go screwy.


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 25, 2012 03:55 PM    Msg. 4 of 5       
I went up to 60 once. It was fine for me. It depends on where the bones are I guess. I think if you rig a bone to too little vertecies, they screw up.


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 25, 2012 04:05 PM    Msg. 5 of 5       
Yep, finger bones messed up on me too.

 

 
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