A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Set backface culling on Vray 1.5 RC3.

Author Topic: Set backface culling on Vray 1.5 RC3. (3 messages, Page 1 of 1)
Moderators: Dennis

EliteHunter
Joined: May 6, 2012

I'm aiming to an idiot.


Posted: May 21, 2012 05:26 PM    Msg. 1 of 3       
Hi there. Like everyone know the Halo's lightmaps are of bad quality. So I was searching some tutorials and they didn't work. Yesterday I found a tutorial of DEEhunter but it doesn't work. So I saw a topic that said I need to make a UVW process and then use OS Tool to import it as a .OBJ I was using my 3DS Max 2011 but the VRAY 2.0 setting are messed up. So I have 3DS Max 8 with VRAY 1.5 RC3. I'm trying to make a Indoor lightmap, and then I don't know how to seat backface culling for VRAY 1.5 RC3.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: May 23, 2012 12:38 PM    Msg. 2 of 3       


the option: force backface culling.

edit: i figured i should maybe post the link to this
http://www.spot3d.com/vray/help/150SP1/
maybe be handy for yourself or others wanting to know more about Vray 1.5 rc3.
and
http://www.spot3d.com/vray/help/200R1/
Edited by ally on May 23, 2012 at 04:31 PM


EliteHunter
Joined: May 6, 2012

I'm aiming to an idiot.


Posted: May 27, 2012 04:15 PM    Msg. 3 of 3       
that option doesn't appear

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 1:10 AM 141 ms.
A Halo Maps Website