
andres
Joined: Oct 26, 2010
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Posted: May 15, 2012 03:57 PM
Msg. 1 of 3
I'm trying to do an end in which a pelican takes the player. this is the script
(script startup end_pelican (begin (begin (sleep_until (volume_test_objects trig11 (players)) 15) (game_save) (switch_bsp 1 ) (object_destroy foehammer_cliff ) (object_create foehammer_cliff ) (unit_set_enterable_by_player foehammer_cliff false ) (object_teleport foehammer_cliff foehammer_cliff_flag ) (ai_migrate cliff_marine cliff_marine/waiting_marine ) (recording_play_and_hover foehammer_cliff back_cship_descend ) (activate_team_nav_point_object default_red player foehammer_cliff 1 ) (ai_go_to_vehicle cliff_marine foehammer_cliff "riderlb" ) (ai_go_to_vehicle cliff_marine foehammer_cliff "riderrb" ) (ai_go_to_vehicle cliff_marine foehammer_cliff "riderlm" ) (ai_go_to_vehicle cliff_marine foehammer_cliff "riderrm" ) (unit_set_enterable_by_player foehammer_cliff false ) (print "foehammer done" )) (recording_play_and_delete foehammer_cliff foehammer_rubble_out ) (sleep 10) (unit_open foehammer_cliff ) (unit_set_enterable_by_player foehammer_cliff true ) ))
I want the animation begins when the player enters the pelican
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G_Maverick
Joined: Apr 30, 2012
Half the world has an IQ below 100.
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Posted: May 15, 2012 08:28 PM
Msg. 2 of 3
Okay, what you have to do is use (sleep_until (vehicle_test_seat_list <vehicle name> <seat name> (players))). You can find out what pelican seat you want to use by opening the "pelican.vehicle" tag in guerilla. Hope this helps. Feel free to PM me anytime with any scripting questions you may have.
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andres
Joined: Oct 26, 2010
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Posted: May 15, 2012 11:49 PM
Msg. 3 of 3
thanks friend.. for example so...is another script
(script startup marines (begin (ai_allegiance player human) (Sleep_until (= (device_get_position marines) 1.0) 15) (sound_impulse_start sound\dialog\b40\b40_040_sarge none 1.00) (object_create foehammer_rubble ) (object_create jeep3 ) (activate_team_nav_point_object default player foehammer_rubble 0.6) (ai_place jeep_marine ) (vehicle_load_magic jeep3 "gunner" (ai_actors jeep_marine/gunner )) (vehicle_load_magic jeep3 "passenger" (ai_actors jeep_marine/passenger )) (unit_enter_vehicle jeep3 foehammer_rubble "cargo" ) (object_teleport foehammer_rubble foehammer_rubble_flag ) (recording_play_and_hover foehammer_rubble back_cship_descend ) (sleep (recording_time foehammer_rubble ))(unit_exit_vehicle jeep3 )) (deactivate_team_nav_point_object player jeep3 ) (set global_timer (+ (game_time )delay_lost )) (sleep_until (vehicle_test_seat_list foehammer_rubble "p-riderlf" (players))) (player_enable_input false ) (vehicle_load_magic foehammer_rubble "p-riderlf" (player0 )) (vehicle_load_magic foehammer_rubble "p-riderrf" (player1 )) (recording_play_and_delete foehammer_rubble back_cship_exit ) )
another problem that I get in the pelican but does not follow the other animation (recording_play_and_delete foehammer_rubble back_cship_exit ).. Edited by andres on May 16, 2012 at 01:58 AM
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