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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Scripting Help

Author Topic: Scripting Help (7 messages, Page 1 of 1)
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Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 11, 2012 09:34 PM    Msg. 1 of 7       
I'm struggling with scripting.Does this make AI units in the encounter "allies_1" get in the warthog's gunner seat. This is the part I don't understand: <ai> <unit> <string>
(ai_go_to_vehicle allies_1 warthog gunner) <---Mine
(ai_go_to_vehicle <ai> <unit> <string>) <---Base Script Command


andres
Joined: Oct 26, 2010


Posted: May 11, 2012 11:23 PM    Msg. 2 of 7       
try this....

(script startup hog_driver
(object_create_anew warthog_1)
(object_create_anew warthog_2)
(ai_place turret_hog )
(ai_attach driver_2 marines)
(ai_attach driver_1 marines)
(vehicle_load_magic warthog_1 "gunner" (ai_actors turret_hog/gunner ))
(vehicle_load_magic warthog_1 "passenger" (ai_actors turret_hog/passenger ))
(vehicle_load_magic warthog_2 "gunner" (ai_actors turret_hog/gunner1 ))
(vehicle_load_magic warthog_2 "passenger" (ai_actors turret_hog/passenger1 ))
(unit_enter_vehicle driver_1 warthog_1 w-driver)
(unit_enter_vehicle driver_2 warthog_2 w-driver)
(ai_command_list_by_unit driver_1 warthog_1)
(ai_command_list_by_unit driver_2 warthog_2)
)


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 12, 2012 12:29 AM    Msg. 3 of 7       
Eh,that's not the effect I want.


jawa
Joined: Jun 26, 2011

Utinni!


Posted: May 12, 2012 10:17 AM    Msg. 4 of 7       
Quote: --- Original message by: Dumb AI
I'm struggling with scripting.Does this make AI units in the encounter "allies_1" get in the warthog's gunner seat. This is the part I don't understand: <ai> <unit> <string>
(ai_go_to_vehicle allies_1 warthog gunner) <---Mine
(ai_go_to_vehicle <ai> <unit> <string>) <---Base Script Command


I think your script is correct you are just using the wrong name for the position. I believe w-gunner is the name you need.

ai_go_to_vehicle allies_1 warthog w-gunner

This should make ai group "allies_1" get into the gunner position of a warthog named "warthog"
Edited by jawa on May 12, 2012 at 10:18 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 12, 2012 03:35 PM    Msg. 5 of 7       
When I compile scripts and the map,the script doesn't work for some reason.It said that it compiled successfully for both of them but the script's effects(like spawning AI) isn't working.


Sciophobiaranger
Joined: Jun 30, 2010

Silent, Swift, Deadly. God bless America.


Posted: May 12, 2012 08:28 PM    Msg. 6 of 7       
Quote: --- Original message by: Dumb AI
I'm struggling with scripting.Does this make AI units in the encounter "allies_1" get in the warthog's gunner seat. This is the part I don't understand: <ai> <unit> <string>
(ai_go_to_vehicle allies_1 warthog gunner) <---Mine
(ai_go_to_vehicle <ai> <unit> <string>) <---Base Script Command


ai - (Encounter name/ squad name)
unit - (Vehicle name)
string - ( Vehicle Seat Code/Name, Ex. W-Gunner)

Gunner wouldn't be correct for a vanilla warthog, it would be W-Gunner.

Here's a script from my sp that uses this:



(ai_go_to_vehicle bk2/1 ext_a_pelican_jeep w-gunner)


Breakdown of the script:

Bk - Encounter name
1 - squadname
ext_a_pelican_jeep - Warthog name
W-Gunner - Gunner Seat Name/Code.


This works for me just perfectly; I think you got the seats name wrong.

Edited by Sciophobiaranger on May 12, 2012 at 08:33 PM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 12, 2012 08:52 PM    Msg. 7 of 7       
Sorry for not being specific about the script I was compiling.I was compiling a firefight script(it didn't include the script that I mentioned in the OP).

 

 
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