
Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: May 9, 2012 05:51 AM
Msg. 1 of 10
To animate separate parts of a biped animation..., do you use frames for the parts of the model like you do with weapon animating? (Such as a jetpack biped)
|
|
|

ally
Joined: Jun 23, 2010
Aye Ready
|
Posted: May 9, 2012 06:08 AM
Msg. 2 of 10
same idea,l the movement in the frames is what makes up the whole animation.
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: May 9, 2012 08:12 AM
Msg. 3 of 10
Except you don't use "frame" frames in bipeds, they're "bip01" frames which are really called bones.
Frames are nodes and bip01s are bones.
However if you add a jetpack to a biped, the jetpack should use a node while the biped should keep its bones.
Remember to always import a biped with the "import biped nodes as bones" box checked in gbxmodelimporter v2.
|
|
|

ally
Joined: Jun 23, 2010
Aye Ready
|
Posted: May 9, 2012 08:23 AM
Msg. 4 of 10
that was good info for me too, thanks man. i was thinking did he mean the smoothness of the animation, using the animation slider bar. Edited by ally on May 9, 2012 at 08:23 AM
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: May 25, 2012 12:51 AM
Msg. 5 of 10
I kinda need some help... adding bones to a jetpack...
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: May 25, 2012 07:09 PM
Msg. 6 of 10
woah wait a minute. So you're saying frame nodes = bones?
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: May 25, 2012 11:39 PM
Msg. 7 of 10
Quote: --- Original message by: Spartan314 woah wait a minute. So you're saying frame nodes = bones? Yes. However, bones are limited to the position they are in when linked to a parent bone. You can say that able to move freely in x,y,z, even when linked to another frame node whereas a child bone is locked to the position of it's parent bone, where only rotations and scaling can happen.
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: May 26, 2012 06:16 AM
Msg. 8 of 10
So I just add frame nodes to the jetpack meshes, and animate? And what should I name the nodes? Edited by Spartan314 on May 26, 2012 at 06:16 AM
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: May 26, 2012 10:28 AM
Msg. 9 of 10
node names start with frame and biped bones start with bip01. You can name the nodes anything you want as long as it starts with frame;
e.g.
frame jetpack
|
|
|

Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
|
Posted: May 26, 2012 04:26 PM
Msg. 10 of 10
Sweet. So it is sorta like weapon animating.. Thanks guys. I'm gonna get to work.
|
|
|