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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Making Biped Animations

Author Topic: Making Biped Animations (10 messages, Page 1 of 1)
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Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 9, 2012 05:51 AM    Msg. 1 of 10       
To animate separate parts of a biped animation..., do you use frames for the parts of the model like you do with weapon animating? (Such as a jetpack biped)


ally
Joined: Jun 23, 2010

Aye Ready


Posted: May 9, 2012 06:08 AM    Msg. 2 of 10       
same idea,l the movement in the frames is what makes up the whole animation.


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 9, 2012 08:12 AM    Msg. 3 of 10       
Except you don't use "frame" frames in bipeds, they're "bip01" frames which are really called bones.

Frames are nodes and bip01s are bones.

However if you add a jetpack to a biped, the jetpack should use a node while the biped should keep its bones.

Remember to always import a biped with the "import biped nodes as bones" box checked in gbxmodelimporter v2.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: May 9, 2012 08:23 AM    Msg. 4 of 10       
that was good info for me too, thanks man.
i was thinking did he mean the smoothness of the animation, using the animation slider bar.
Edited by ally on May 9, 2012 at 08:23 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 25, 2012 12:51 AM    Msg. 5 of 10       
I kinda need some help... adding bones to a jetpack...


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 25, 2012 07:09 PM    Msg. 6 of 10       
woah wait a minute. So you're saying frame nodes = bones?


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 25, 2012 11:39 PM    Msg. 7 of 10       
Quote: --- Original message by: Spartan314
woah wait a minute. So you're saying frame nodes = bones?


Yes. However, bones are limited to the position they are in when linked to a parent bone. You can say that able to move freely in x,y,z, even when linked to another frame node whereas a child bone is locked to the position of it's parent bone, where only rotations and scaling can happen.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 26, 2012 06:16 AM    Msg. 8 of 10       

So I just add frame nodes to the jetpack meshes, and animate? And what should I name the nodes?
Edited by Spartan314 on May 26, 2012 at 06:16 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 26, 2012 10:28 AM    Msg. 9 of 10       
node names start with frame and biped bones start with bip01. You can name the nodes anything you want as long as it starts with frame;

e.g.

frame jetpack


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 26, 2012 04:26 PM    Msg. 10 of 10       
Sweet. So it is sorta like weapon animating.. Thanks guys. I'm gonna get to work.

 

 
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