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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Weapon Testing Facility

Author Topic: Weapon Testing Facility (6 messages, Page 1 of 1)
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SOL_ThunderLightning
Joined: Dec 4, 2011

End of Halo? NO!


Posted: Apr 28, 2012 01:28 PM    Msg. 1 of 6       
Hello. I was wondering if maybe someone could put together an indoor facility of somesort where new players could test different weapons and such...

My idea is this---


I would like a medium-sized area for the weapon rooms and the testing rooms to be a bit bigger.

S = Spawn Points by the way. There would be 8 of them in that room.

In Room 1 there is Close Combat. That would be the Pistol, Plasma Pistol, Shotgun and Flamethrower. Room 2 is Ranged, which would be the Sniper Rifle, Battle Rifle and Covenant Carbine. Room 3 is Automatics. That would be the Assault Rifle, Needler, Plasma Rifle, and SMG. Room 4 is Explosives, so the Rocket Launcher and Fuel Rod Gun would go there. Room 5 is Grenades, so Plasma and Fragmentary (obviously) belong in this room.

Now for the more complex part. Rooms 6-8 are for custom weapons. Room 6 is Automatics and Close Combat. I was thinking of 4 weapons for this -
1: the M134 Portable Minigun.
2: the M4 Masterkey
3: the Revolver .357 magnum
and 4: the Dark Energy Rifle

Room 6 is for Ranged Weapons. For customs I would like -
1: the M82A1 .50cal Barrett Sniper
and 2: the Dragunov SVD Sniper

And finally, for Room 8, I would like -
1: the Hunter Fuel Rod Gun
2: the Flashbang Grenade
and 3: the Air Fuel Grenade

Rooms 9-12 are for testing the weapons on unarmed, non-moving enemies that respawn ever few seconds after they die. 9 is for grunts, 10 is for elites, 11 is for the tiny flood spores and 12 is for the flood-controlled humans and elites.

Room 13 would be a small arena type of room where a couple players can fight each other with the weapons they get.


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Apr 28, 2012 05:38 PM    Msg. 2 of 6       
i doubt someone would do either the weapons that haven't been done already or the map though map seems easy good luck anyway
Edited by LMT Heretic on Apr 28, 2012 at 05:38 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Apr 28, 2012 07:25 PM    Msg. 3 of 6       
I'm just worried that the cache file would be too big to compile.


jawa
Joined: Jun 26, 2011

Utinni!


Posted: Apr 30, 2012 10:31 AM    Msg. 4 of 6       
Your idea is very similar to a map I was working on some time ago. It was just a testing map for any weapons vehicles or affects that were being worked on. However the map was scraped since A large flat plane will pretty much work for what ever testing needs you have. It is a lot simpler, but you really don't need everything in a different room. A cool idea though.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: May 1, 2012 04:27 AM    Msg. 5 of 6       
Ooh include the "golden gun" from my map. It's found in the same folder as the pistol.


SOL_ThunderLightning
Joined: Dec 4, 2011

End of Halo? NO!


Posted: May 6, 2012 09:34 PM    Msg. 6 of 6       
glad I inspired some people. Nice to know I came up with at least 1 good idea in my life. XD

 

 
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