
The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Apr 25, 2012 03:17 AM
Msg. 1 of 7
help
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 25, 2012 09:49 AM
Msg. 2 of 7
You don't deserve help, you have not put any information of what happens and what you have done. And the thread title doesn't even make any sense...
Do you have only half a brain?
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Apr 25, 2012 09:56 AM
Msg. 3 of 7
when i put bump map in the detail normal map 1 slot it does not show in game.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Apr 25, 2012 10:04 AM
Msg. 4 of 7
no this a detail bump
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Apr 25, 2012 10:33 AM
Msg. 5 of 7
still does not work
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ZX 707
Joined: Feb 15, 2012
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Posted: Apr 25, 2012 11:11 AM
Msg. 6 of 7
For a detail normal to work, you must have a base normal with an alpha channel with a color of 85 for the first detail normal or 170 for the second detail normal.
It says this right under "normal maps" in the shader tag.
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TheFieryScythe
Joined: Apr 21, 2012
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Posted: Apr 25, 2012 07:35 PM
Msg. 7 of 7
If I remember correctly I set it up so that if you only had detail normal 1 set it would disregard the missing base normal map and apply it anyway. Make sure you are compiling your map using build-cache-file-ex as there is a value that "turns on" normal mapping for a shader, which is only set when using build-cache-file-ex.
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