A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »A very noob question. (regarding the AI)

Author Topic: A very noob question. (regarding the AI) (8 messages, Page 1 of 1)
Moderators: Dennis

Eternal Flame
Joined: Apr 16, 2011


Posted: Apr 19, 2012 06:13 PM    Msg. 1 of 8       
First off, I apologize for my stupidity. I have absolutely no idea why this won't work, so I have to resort to asking.

Now to my question, how can you make the AI throw grenades? I have read up on this, and apparently this part of the actor variant is corrupted when extracting tags and that the AI needs to be "replaced" to fix this.

The AI are perfectly capable of throwing grenades in the "original" game, but in custom edition, I have yet to see an AI use a nade in ANY map.

I know that that I probably sound dumb by now, but can someone tell me how to fix this or how to "replace" the AI? I have probably done much harder things, but this just refuses to work properly.

Much thanks!


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 19, 2012 07:23 PM    Msg. 2 of 8       
i have a text doc that explains it all but can't find it right now.

anyway open guerilla, now in guerilla open the character of your choice.
for example: marine_armoured assault_rifle.actor_varient.
at the top in the window you should see the option (has unlimited grenades). tick if you choose this option for it.
scroll down to grenades section.
hover your mouse icon over each of these options to see a simpler description of what it does.
it is pretty easy to setup.


Eternal Flame
Joined: Apr 16, 2011


Posted: Apr 19, 2012 07:58 PM    Msg. 3 of 8       
Alright, I will try this. Thanks.

I tried doing this in Halo Map Tools, but it didn't work. Hopefully guerilla should!


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 19, 2012 08:29 PM    Msg. 4 of 8       
no problem, just stick with using the hek tools: guerilla, sapien, tool for ce.
or the os versions if you decide to install os and use them.


Eternal Flame
Joined: Apr 16, 2011


Posted: Apr 19, 2012 08:51 PM    Msg. 5 of 8       
Wow....it worked!

You are right, I should definitely stick to the HEK tools. Doing the same thing in halo map tools didn't do a thing.


Coming back to modding halo after about a year really messed up my memory on how to mod, even the simplest things.

Again, thank you. That was very helpful.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 19, 2012 10:47 PM    Msg. 6 of 8       
That's because Halo Mapping Tools (HMT) and Halo Hacker Tools (HHT) are for halo pc, this is custom edition where you can make nearly anything that you can think of.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Apr 21, 2012 02:41 AM    Msg. 7 of 8       
Quote: --- Original message by: Eternal Flame
I have yet to see an AI use a nade in ANY map.

Which means you haven't downloaded my map.


Eternal Flame
Joined: Apr 16, 2011


Posted: Apr 22, 2012 03:23 AM    Msg. 8 of 8       
Once again, thanks for the help. All of you.

Anyway, I have another question and I didn't want to take up any more space with topics.

I was able to create pretty lifelike AI bots using sapien and guerilla. I was looking forward to making a simple team slayer variant but with AI bots.

Problem is....I can't change the color of the biped. I even changed the source shader and selected my color. The spartans are just all black with no trace of red or blue.

Hoping that someone would know this, because I tried looking up some tutorials on how to do this and nothing seemed to work, sadly.

EDIT: Got it working. Nevermind. All I did was duplicate the armor shader and the model and I had the new model use the duplicated red shader. I can do the same for the blue one.
Edited by Eternal Flame on Apr 22, 2012 at 08:16 PM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:27 AM 172 ms.
A Halo Maps Website