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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »HaloCE with FXAA

Author Topic: HaloCE with FXAA (7 messages, Page 1 of 1)
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cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Apr 18, 2012 09:39 AM    Msg. 1 of 7       
So Nvidia released the GeForce GTX 680 which comes with FXAA(Fast Approximate Anti-aliasing), a texture filter that replaces AA(anti-aliasing). It is said to be a lot faster and require less memory and it can also be forced on a game that doesn't even support AA.

Quote: - FXAA, a speedier if less precise take on anti-aliasing which is becoming ever-more prevalent in games, is now a toggle in the driver control panel, so you should be able to force it on even in games which don’t seem to offer it. NVIDIA claim FXAA offers roughly the same visual gain as 4x standard anti-aliasing, but running 60% faster.


I haven't gotten it yet because I'm still waiting for the price to go down when a new graphics card comes into the market(It's available on older GeForce graphics cards btw but currently, I have an AMD graphics card) but I was wondering how Halo would look like with FXAA. Is it even possible or is Halo's rendering engine just too old to actually use it? Can someone post screenshots of it on maps featured in HCE Art? K thx bye.
-Zekilk
Edited by cyboryxmen on Apr 18, 2012 at 09:50 AM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Apr 18, 2012 11:42 AM    Msg. 2 of 7       
Post processing can do it, and OpenSauce implements it.

It works on AMD cards too btw with OpenSauce. Or at least it should, I haven't actually tried it on an AMD card, but Nvidia's less selfish than AMD and released their antialiasing solution as a universal solution, not an Nvidia exclusive, so it should work on any card.

I think newer Nvidia graphics cards have access to FXAA in the control panel too as an override.



Edited by Jaz on Apr 18, 2012 at 11:58 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 18, 2012 03:43 PM    Msg. 3 of 7       
ATI/AMD cards have morphological filtering, works pretty well.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 18, 2012 05:51 PM    Msg. 4 of 7       
Yeah, ATI has had this since the 5 series cards. Works prettttttttty awesome.


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Apr 22, 2012 08:21 AM    Msg. 5 of 7       
Quote: --- Original message by: XlzQwerty1
ATI/AMD cards have morphological filtering, works pretty well.


My driver settings don't have that. Just standard AA and Anisotropic Filtering. Mine is the HD Radeon 4500/5100 series.

Also, pics?
-Zekilk


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Apr 23, 2012 07:10 AM    Msg. 6 of 7       
Quote: --- Original message by: Higuy
Yeah, ATI has had this since the 5 series cards. Works prettttttttty awesome.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Apr 23, 2012 05:13 PM    Msg. 7 of 7       
Quote: --- Original message by: cyboryxmen
Quote: --- Original message by: XlzQwerty1
ATI/AMD cards have morphological filtering, works pretty well.


My driver settings don't have that. Just standard AA and Anisotropic Filtering. Mine is the HD Radeon 4500/5100 series.

Also, pics?
-Zekilk



http://img257.imageshack.us/img257/2575/example1u.gif

click for bigger img
Edited by XlzQwerty1 on Apr 23, 2012 at 05:13 PM

 

 
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