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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »texture error

Author Topic: texture error (2 messages, Page 1 of 1)
Moderators: Dennis

ReAcH
Joined: Dec 27, 2011


Posted: Apr 11, 2012 02:55 PM    Msg. 1 of 2       
So i use bloodgulch cliff and every thing worked. I got no error when i went to make it to bitmap with tool. but when i done radiosity on it and it was done all i could see was white cliff. It worked fine on the game you could get in the map but it had white cliff. and when you walk into them it would let you go in a bit. So how to i fix it?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Apr 11, 2012 03:14 PM    Msg. 2 of 2       
when you compiled your bitmaps, you should have opened the bitmaps in guerilla then change the format from compressed with color key, to compressed with explicit alpha.
also make sure the bitmap is added to your shader.
to check that open the shader and scroll down to diffuse properties/base map in the ...
add the path to the bitmap.
Edited by ally on Apr 11, 2012 at 03:15 PM

 

 
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