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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Getting the 3D BSP file from a scenario

Author Topic: Getting the 3D BSP file from a scenario (3 messages, Page 1 of 1)
Moderators: Dennis

Mini0013xx
Joined: Dec 4, 2011

I aim to entertain


Posted: Apr 9, 2012 11:12 AM    Msg. 1 of 3       
Is there any way to retrieve the .max file from a bsp or bsp_structure? My reasoning for this is that I want to look at how snowgrove and grove_final were made. Unfortunately, I can't do this unless I have the .max files. (I'm just looking at polywork and basic texturing) So, if there is a way to get them from anywhere in the map data itself, I would love to know. Thank you.


ZX 707
Joined: Feb 15, 2012


Posted: Apr 9, 2012 11:37 AM    Msg. 2 of 3       
Use this:

Halo CE BSP Tag Converter V2.5
http://hce.halomaps.org/index.cfm?fid=2029


Mini0013xx
Joined: Dec 4, 2011

I aim to entertain


Posted: Apr 10, 2012 09:17 AM    Msg. 3 of 3       
Thank you very much.

 

 
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