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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Could someone be so kind as to help with this exception error please?

Author Topic: Could someone be so kind as to help with this exception error please? (2 messages, Page 1 of 1)
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Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 26, 2012 01:38 AM    Msg. 1 of 2       
03.26.12 00:34:05 tool pc 01.00.09.0620 ----------------------------------------------
03.26.12 00:34:05 reference function: _write_to_error_file
03.26.12 00:34:05 reference address: 42ca20
03.26.12 00:34:05 ### the biped 'cmt\vehicles\human\pelican\rear_turret_cg\rear_turret_cg' has no 'body' marker
03.26.12 00:34:08 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence
03.26.12 00:34:08 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence
03.26.12 00:34:10 overlay item 0 for halo3\hud\weapon interfaces\vehicles\chaingun references an invalid sequence
03.26.12 00:34:11 the model 'cmt\weapons\human\ma5k\ma5k' and the animation graph 'cmt\weapons\human\ma5k\assault_rifle' don't match
03.26.12 00:34:11 the object 'cmt\weapons\human\ma5k\ma5k' will not animate
03.26.12 00:34:19 ERROR sound\dialog\delicon20\a30\1st_line: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
03.26.12 00:34:19 ERROR sound\dialog\delicon20\a30\lst_line: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
03.26.12 00:34:22 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
03.26.12 00:34:22 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
03.26.12 00:34:26 WARNING: encounter covy_1st_hall could be ambiguously attached to BSPs #0 and #1
03.26.12 00:34:26 WARNING: encounter covy_2nd_hall could be ambiguously attached to BSPs #0 and #1
03.26.12 00:34:26 WARNING: encounter covy_last_group could be ambiguously attached to BSPs #0 and #1
03.26.12 00:34:26 recompiling scripts after scenarios were merged.
03.26.12 00:34:38 data_files\a30-bitmaps: Tried to add item effects\particles\flash\bitmaps\flash h shield impact__pixels with different size (344064) than expected (1344).
03.26.12 00:34:38 data_files\a30-bitmaps: Tried to add item effects\particles\flash\bitmaps\flash h shield impact with different size (252) than expected (332).

03.26.12 00:34:45 EAX: 0x07C37008
03.26.12 00:34:45 EBX: 0x047A5ADC
03.26.12 00:34:45 ECX: 0x0BB5F9E5
03.26.12 00:34:45 EDX: 0x00100000
03.26.12 00:34:45 EDI: 0x00129F30
03.26.12 00:34:45 ESI: 0x00000000
03.26.12 00:34:45 EBP: 0x00129E08
03.26.12 00:34:45 ESP: 0x00129DF8
03.26.12 00:34:45 EIP: 0x77A65CD4, C3 8D A4 24 ?????
03.26.12 00:34:45 EXCEPTION halt in \halopc\haloce\source\cseries\cseries.c,#392: destination && source

I can't tell what this error is trying to scream into my ear, can someone translate? What's the problem here?
Edited by Delicon20 on Mar 26, 2012 at 01:40 AM


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 26, 2012 11:57 AM    Msg. 2 of 2       
those errors had always been there when the maps would compile fine. so far it's been this error with every map I try to compile, so I think it could possibly be a tagset issue? which would be weird cause this isn't the usual tagset exception. so im relatively stumped

 

 
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