
Smok Niszczyciel
Joined: Aug 12, 2010
Where the laws of physics don't exist...
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Posted: Mar 15, 2012 09:47 PM
Msg. 1 of 5
As always I need to move whole squads/platoons around the map in specified directions, but I already spent like 3 hours on "testing" and "looking for" a working way.
What I want to do is: -I want my squad to wait until at least 50% soldiers from squad/encounter are spawned, -then move to enemy's base, -following a path I give them and -making them shoot enemy (when they're walking) like they would normally (e.g shooting from behind a rock?)
Then I need to know how to -make AIs drive to a place I tell them to (any way really can be scripting, waypoints, commands, anything)
Also, if anyone's intrested I need someone good at modyfing (or making new) vehicles/weapons and such, as my new project is going to be totally war-zone-tastic map, even more f***** up than last one (WarZoneGulch)
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 16, 2012 09:06 PM
Msg. 2 of 5
Do you know how to use firing positions? I'm sure you do.Just place like one at the enemy base.All of the guys will advance towards that point.
For vehicle driving,ask someone to do the scripting(unless you know how,in which case,ask someone to tell you what commands to enter).
A warzone-tastic map is a good idea but please,don't put 20+ AI units just because you want an epic battle.The player needs to have a chance of survival and tolerable framerates.
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Smok Niszczyciel
Joined: Aug 12, 2010
Where the laws of physics don't exist...
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Posted: Mar 16, 2012 09:56 PM
Msg. 3 of 5
Thank's for response,
I do know how to use firing positions, but I mostly use them to make AIs smarter in combat.
About placing too many AIs - yes I know it can be hard when there's huge battle on a map, but I'm playing it too so if I can win it then anyone else can win it too :P
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Mar 16, 2012 10:35 PM
Msg. 4 of 5
It's not about winning,dude.It's about lag.20+ AI's fighting and respawning is gonna be laggy.Their dropped equipment alone could increase lag.
Point is,too many AI bots are bad and it's not just about winning.
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Smok Niszczyciel
Joined: Aug 12, 2010
Where the laws of physics don't exist...
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Posted: Mar 17, 2012 07:48 AM
Msg. 5 of 5
The best PC I actually have (cuz I have 16) is like 3 or 4 years old, and I get totally no lags on my maps. So others shouldn't have lags?
Anyways, I still need help with making AIs follow a path, like I said in first post...
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