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Author Topic: normal map baking question and other stuff. (2 messages, Page 1 of 1)
Moderators: Dennis

Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 26, 2012 01:08 AM    Msg. 1 of 2       
Hi
recently i have gave up ripping for good, and have decided to start doing custom stuff. At the moment i have being creating some custom scenery for a tag set but for some reason, my computer wont render normal maps anymore. I will need to get another computer eventually
and my current one cant make that high poly stuff, without crashing lol.

So, would anyone be able to please bake the normal for me?
heres a pic of the objects.


thanks

from cheddars


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Feb 26, 2012 07:57 AM    Msg. 2 of 2       
Cheddars you do know you dont have to make a high poly model to make a good normal map for everything.

The above is a good example,the blue box,it's flat surface makes it easy,you could make those designs in photoshop,even more detailed and have a high quality normal map.

All you have to do is unwrap your model properly.





Take the above image as an example^

 

 
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