
Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Feb 15, 2012 07:29 PM
Msg. 1 of 8
this is the error I get in tool OS
Invalid format in data file bitmaps ### FAILED TO OPEN DATA-CACHE FILE.
Invalid format in data file sounds ### FAILED TO OPEN DATA-CACHE FILE.
Invalid format in data file loc ### FAILED TO OPEN DATA-CACHE FILE.
WARNING: 11 clusters in structure_bsp levels\test\tutorial\tutorial have no back ground sound or sound environment. pre-processing custom tag instances... done culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Feb 15, 2012 08:43 PM
Msg. 2 of 8
what are you using as arguments for OSTool? because its trying to use a mod-set (which doesn't exist apparently) ostool build-cache-file-ex "" false false true levels\test\tutorial\tutorial Red - If you are using new features, leave it as true. Otherwise, change it to false so it will compile as a .map file instead of .yelo Blue - Replace with scenario path. I'm just going with that because your BSP its referencing. the "" in the mod name slot means you have no mod name, so it couldn't be located as part of a mod set. Next two falses relate to mod set's. More information about build-cache-file-ex here.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Feb 15, 2012 08:50 PM
Msg. 3 of 8
well I wanted to try the vehicle boarding and other stuff like unit infections.This is what I did os_tool build-cache-file-ex "" false false true levels\test\os_test\test_os
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Feb 15, 2012 09:09 PM
Msg. 4 of 8
so it gave you that error with "" false false true? because it shouldn't be touching the mod sets with those settings... did you put any mod name in your project_yellow_global's or something? (never used those settings since ive never needed a mod set, so idk if it would override ostool or not)
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Feb 15, 2012 09:15 PM
Msg. 5 of 8
the "" false false true were not touching and I didn't give it a mod name. do you by chance have team viewer so that you could take look at it.oh yeah also every time I try to compile the map I get a message saying OS tool has encountered a problem and needs to close I hit ok and it doesn't close. Edited by Spark on Feb 15, 2012 at 09:19 PM
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Feb 15, 2012 09:30 PM
Msg. 6 of 8
Who doesn't have teamviewer now a days? lol, I was the person who introduced the HCE Community to teamviewer.
PM me your ID or something.
Xfire - kirby422 MSN - kirby__422@hotmail.com AIM - heathcaswell Google Talk - Heath.Caswell@gmail.com etc
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Zenzarxus
Joined: May 7, 2010
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Posted: Feb 16, 2012 03:54 PM
Msg. 7 of 8
Quote: --- Original message by: TielQuote: --- Original message by: kirby_422 lol, I was the person who introduced the HCE Community to teamviewer.
I didn't introduce the community to teamviewer. I don't need teamviewer
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Feb 16, 2012 04:30 PM
Msg. 8 of 8
ok guys so korman told me to install latest OS so I did now I get this
os_tool Invalid format in data file bitmaps ### FAILED TO OPEN DATA-CACHE FILE.
Invalid format in data file sounds ### FAILED TO OPEN DATA-CACHE FILE.
Invalid format in data file loc ### FAILED TO OPEN DATA-CACHE FILE.
WARNING: 11 clusters in structure_bsp levels\test\tutorial\tutorial have no back ground sound or sound environment. pre-processing custom tag instances... done culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done building predicted resources for structures...done processing custom tag instances...done structure bsp 'levels\test\tutorial\tutorial' is 0.26M tag headers and names are 0.18M streaming model vertex and index buffers...done streaming tagsEAX: 0x00000000 EBX: 0x00000000 ECX: 0xEB5C9CBA EDX: 0x0324E698 EDI: 0x00000000 ESI: 0x010A11C0 EBP: 0x0012A2B0 ESP: 0x0012A240 EIP: 0x004BA29B, 8B 04 18 03 ????? 5F796B73 ????? EXCEPTION_ACCESS_VIOLATION
EXCEPTION (that's all I know!)
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