Actually I did not use the water symbol on it. I just used a water shader for transparency and ripple animation. And as I said I can get the texture to show up how I want it, but only when parts are missing.
You can see the problem in the pictures below. Just ignore the background difference.
This is when I exported as an editable poly:

This is when I exported as an editable mesh

Btw, You don't actually need a base map for water to work. You only need a ripple map and maybe a reflection map.
I just remembered the ripples on the mesh are huge for some reason. I can scale them down, but the texture still does not show.
Edited by jawa on Feb 13, 2012 at 08:43 PM