
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 1, 2012 09:09 PM
Msg. 1 of 5
I've been trying to compile maps with memory upgrades but I don't know if I'm typing the command right.I know that I need to include <use-memory-upgrades> but I have no idea where it goes in the command.I need an example of how the command looks like.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Feb 1, 2012 10:16 PM
Msg. 2 of 5
Alright, watch:
Example: Scenario: testmap directory: levels\testmap
Command: os_tool build-cache-file-ex "" false false true levels\testmap\testmap
Hit enter.
WOOSH, you have a .yelo map in your maps folder.
your welcome.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 1, 2012 10:36 PM
Msg. 3 of 5
Why do we need to do the false false true thing?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 1, 2012 11:21 PM
Msg. 4 of 5
Check here: http://code.google.com/p/open-sauce/wiki/Doc_Halo1_ToolCommands os_tool build-cache-file-ex "insert mod/map name here" false false true "levels\testmap\testmap"" build-cache-file-ex" the command for building a map file with extra features using os tool "insert mod/map name here"this is the <mod-name> where the name of the mod this scenario belongs to." false" this is the <create-anew> where you designate if new data-files should be created before building the cache. False makes it so that new data-files should Not be created." false" this is the <store-resources> where you designate if the scenario's bitmaps/sounds/locale data should be stored in the data-files or not. False makes it so that the local tags should Not be stored in the data-files" true" this is the <use-memory-upgrades> where true makes it build a .yelo file and the scenario requires Open Sauce memory upgrades to run"levels\testmap\testmap"scenario file directoryEdited by XlzQwerty1 on Feb 1, 2012 at 11:21 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 2, 2012 10:49 AM
Msg. 5 of 5
Is this normal?Tool said something about not able to open data-cache file.
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