
Kommandant
Joined: May 22, 2011
How does 90mm of Tungsten strike you?
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Posted: Jan 24, 2012 07:40 AM
Msg. 1 of 7
Hello All
I did have a problem with Spartan-094's Halo 3 ODST biped but I've fixed it. What bugs me is I have used the Wounded version of the same Biped, and whenever a firefight was going to start in sapien (I was making the map at these times), the ODSTs would fire a few rounds, the crash the program, and Spartan-094's biped is doing the same thing. Can someone explain what is causing this and can it be fixed? Thanks
Kommandant
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 24, 2012 06:37 PM
Msg. 2 of 7
Remember to overwrite your marine.model_animations with the one provided in the zip.
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Kommandant
Joined: May 22, 2011
How does 90mm of Tungsten strike you?
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Posted: Jan 24, 2012 10:51 PM
Msg. 3 of 7
I don't think there was one supplied in Spartan-094's ODST file. Besides I'm thinking your refering to the collision model, which was my first problem that I fixed.
Edited by Kommandant on Jan 24, 2012 at 11:06 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 24, 2012 11:50 PM
Msg. 4 of 7
Oh, you're right. Post the last few lines of your debug.txt immediately after the ODSTs crash Sapien.
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Kommandant
Joined: May 22, 2011
How does 90mm of Tungsten strike you?
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Posted: Jan 25, 2012 12:13 AM
Msg. 5 of 7
Ok, Here is the last entry:
01.25.12 16:19:05 sapien pc 01.00.00.0609 ---------------------------------------------- 01.25.12 16:19:05 reference function: _write_to_error_file 01.25.12 16:19:05 reference address: 401b13 01.25.12 16:19:05 Couldn't read map file './sapienbeta.map' 01.25.12 16:19:06 CreateDevice succeeded with refresh rate = 0 01.25.12 16:19:06 DirectInput: 'Acquire (keyboard)' returned (DIERR_OTHERAPPHASPRIO#-2147024891) 01.25.12 16:19:06 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 01.25.12 16:19:15 Increasing sound decompression buffer size to 1048576 bytes 01.25.12 16:19:19 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence 01.25.12 16:19:19 crosshair item 1 for halo3\hud\weapon interfaces\sniper rifle\sniper rifle references an invalid sequence 01.25.12 16:19:22 WARNING: 52 clusters in structure_bsp levels\requiem\requiem have no background sound or sound environment. 01.25.12 16:19:28 local player 0, weapon (0x0), deleted unexpectedly 01.25.12 16:22:11 EAX: 0x00000000 01.25.12 16:22:11 EBX: 0x00000001 01.25.12 16:22:11 ECX: 0x00119238 01.25.12 16:22:11 EDX: 0x00119224 01.25.12 16:22:11 EDI: 0x0012EEC8 01.25.12 16:22:11 ESI: 0x00000000 01.25.12 16:22:11 EBP: 0x0012EDA0 01.25.12 16:22:11 ESP: 0x0012ED90 01.25.12 16:22:11 EIP: 0x77475CD4, C3 8D A4 24 ????? 01.25.12 16:22:11 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid damage_regions_block index in [#0,#1)
(P.S. Ignore the Halo 3 Sniper rifle hud and also the sound hardware for the requiem level for I have to use a backdoor way to get access to it's scenario files.)
Any Ideas? Edited by Kommandant on Jan 25, 2012 at 12:34 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 25, 2012 07:07 PM
Msg. 6 of 7
It's been a while since I've done this, but have you overwritten with the provided collision geometry? The debug claims that one of the damage regions (stored within the collision geometry) is corrupt; plus, I remember having to overwrite a key file with one included in the zip.
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Kommandant
Joined: May 22, 2011
How does 90mm of Tungsten strike you?
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Posted: Jan 25, 2012 09:06 PM
Msg. 7 of 7
I've used the collision model supplied in the zip. However, when i originally placed it in the marines_armored files. It wouldn't work and also it screwed up the Marines files so neither worked. What I did to counter this was to place the collision modle in the zip with the ODST Biped, which saves my marines from failing, but now leave me with this current problem.
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