
Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jan 21, 2012 03:14 PM
Msg. 1 of 21
So last month, I went to see my brother graduate from the USMC at MCRD in San Diego. It was a great time and there is a lot of motivation and discipline in that place. When we came back, I thought it would be fun to model the base and see how it turns out. Maybe use it as a MP or SP map, not sure. Here's some WIP pics, and tell me what you guys think. 
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 21, 2012 03:20 PM
Msg. 2 of 21
Me like. It's up to you to finish and enhance this...
That would make a very interesting map + cool name
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jan 21, 2012 05:02 PM
Msg. 3 of 21
Thanks. This is one of the very few projects I've had that I actually enjoy doing, and I plan on finishing this too. the base is pretty big as well, and open. Now that I think about it, the parade deck would make a decent race track :)
Maybe I'll use OS on this.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 21, 2012 06:13 PM
Msg. 4 of 21
Looks nice so far! Try to get the entire map blocked out before you add to much detail though. 
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jan 21, 2012 06:33 PM
Msg. 5 of 21
Thanks, I have a question though, for a lot of the vegetation, (bushes and trees), should I just model those in, since I don't think this website has scenery tags of palm trees or any type of California plants? :P
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 21, 2012 10:05 PM
Msg. 6 of 21
No, make them scenery files. Also, the map Lost Cove has palm tree's. Edited by Higuy on Jan 21, 2012 at 10:06 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jan 21, 2012 11:21 PM
Msg. 7 of 21
lets just put that away for now... :P Edited by Sergeant 1337 on Jan 22, 2012 at 02:47 PM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 22, 2012 06:55 AM
Msg. 8 of 21
Ohoho! me like less. Try to make a bitmap like the bloodgulch ground for the walls, with different detail maps, i know that needs unwrapping, but it would look a lot better. Eg. Rain used it, or pollution Just givin a piece of advice tho
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Jan 22, 2012 11:46 AM
Msg. 9 of 21
Check out the map no remorse. It should have a good starting point for textures and then even shaders.
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Jan 22, 2012 02:47 PM
Msg. 10 of 21
EDIT: Just trying out some new render settings. It's a bit like the one that Installation 4 dude uses. Could anyone tell me why my renders look so burry? Edited by Sergeant 1337 on Jan 22, 2012 at 05:12 PMEdited by Sergeant 1337 on Jan 22, 2012 at 05:13 PMEdited by Sergeant 1337 on Feb 26, 2012 at 02:40 AM
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Jan 23, 2012 02:53 PM
Msg. 11 of 21
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Feb 26, 2012 02:39 AM
Msg. 12 of 21
Haven't updated in a while, due to laziness. I will not quit on this project though, so here is a small update. Started up on making the barracks. I'm probably going to put little detail in the interior, due to there not being much, and the player probably won't go in there. 
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 4, 2012 06:22 PM
Msg. 13 of 21
Thanks. I'm almost done with the barracks, I just need to finish the rest of the base, and add a couple more buildings, and I'll be close to done.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 4, 2012 08:54 PM
Msg. 14 of 21
I hope you can turn this in some interesting SP map
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 4, 2012 10:45 PM
Msg. 15 of 21
Quote: --- Original message by: OpsY I hope you can turn this in some interesting SP map That's the plan.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Mar 5, 2012 02:42 AM
Msg. 16 of 21
will this have different bipeds and weapons compared to the halo ce ones we usually see?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 5, 2012 10:28 AM
Msg. 17 of 21
Indeed it will.
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Mar 5, 2012 07:23 PM
Msg. 18 of 21
it would be a great idea to give a "battle field" feeling to the map, you know, destroyed walls, explosions, fire, etc. it would give a more realistic environment of destruction to the player, but that's your choice 
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 5, 2012 08:13 PM
Msg. 19 of 21
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 5, 2012 08:23 PM
Msg. 20 of 21
It does look like it has potential altho I believe it would be fun if it was a bit bigger. once that base is done, you'll need more
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Mar 5, 2012 08:25 PM
Msg. 21 of 21
Quote: --- Original message by: OpsY It does look like it has potential altho I believe it would be fun if it was a bit bigger. once that base is done, you'll need more Trust me, it's a big map.
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