
LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 28, 2012 05:09 AM
Msg. 106 of 225
But the fact is, even if it is the best multiplayer map around, the fact is, the number of people who have it will be limited. Why? Whoever controls the Halo Custom Edition Message box doesn't list any good map sites. Meaning that even though it is CUSTOM Edition, people will still play default map servers mostly, because they don't know about this site, they're too lazy to look up 'Halo ce maps', o its just because default map servers are everywhere.
So its probably better to have sp.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Jan 28, 2012 05:30 AM
Msg. 107 of 225
Quote: --- Original message by: ChBgt909 Edited by ChBgt909 on Jan 27, 2012 at 04:07 PM What a gorgeous view that is my friend!
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jan 28, 2012 08:27 AM
Msg. 108 of 225
Quote: --- Original message by: LegionofShadows Ohh.
Still epic. He should definitely join CMT or TM.
OR, just make some epic forerunner structures and give them to both teams. SPV2 and Lumoria had some shared Forerunner structures in my memory. Do it again! No... Why should everyone be in team and start uber long, uber complicated projects that last 2 years and don't get released because they aim too high, loose focus... He's doing great right now and should keep going this way.
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Jan 28, 2012 08:51 AM
Msg. 109 of 225
No offense but we do complete our projects. That said I do agree people should pursue their own interests.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 28, 2012 10:12 AM
Msg. 110 of 225
Quote: --- Original message by: OpsYQuote: --- Original message by: LegionofShadows Ohh.
Still epic. He should definitely join CMT or TM.
OR, just make some epic forerunner structures and give them to both teams. SPV2 and Lumoria had some shared Forerunner structures in my memory. Do it again! No... Why should everyone be in team and start uber long, uber complicated projects that last 2 years and don't get released because they aim too high, loose focus... He's doing great right now and should keep going this way. Idk about CMT but Lumoria finish's their stuff? Although I kind of agree, work independent, you'll gain much more experience when your trying to do everything.
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Jan 28, 2012 10:33 AM
Msg. 111 of 225
Thank you guys :) i will add the fogband to the sky, and, as i said, maybe i want to add an island and one or two structures in the distance...... oh and no one said anything about the structure that is gonna be the red base (green one) lol, what do you think about it's geometry
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Jan 28, 2012 01:16 PM
Msg. 112 of 225
Quote: --- Original message by: Tiel I'm no forerunner expert, but it just isn't giving off that vibe you'd get from the vanilla structures. Needs to be more elaborate, imo. thx, i will make add more details to make it look more forerunner-like. oh and i added a fogband and more clouds to the sky 
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Jan 28, 2012 01:25 PM
Msg. 113 of 225
I've been more interested in on how you did your ground map. Did you just pelt map both the ground and cliff rock and just use seperate detail maps? This style definatly goes back farther to how it was done in prehalo. I like it.
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Jan 28, 2012 01:28 PM
Msg. 114 of 225
Quote: --- Original message by: il Duce Primo I've been more interested in on how you did your ground map. Did you just pelt map both the ground and cliff rock and just use seperate detail maps? This style definatly goes back farther to how it was done in prehalo. I like it. yeah, that's exactly what i did, and thanks  oh and for those who wants to know, i saw A LOT of tutorials to learn how to do this but this video was the best IMO http://www.youtube.com/watch?v=NjqY8i_-Xe0 Edited by ChBgt909 on Jan 28, 2012 at 01:40 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 28, 2012 04:13 PM
Msg. 115 of 225
Quote: --- Original message by: ChBgt909Quote: --- Original message by: Tiel I'm no forerunner expert, but it just isn't giving off that vibe you'd get from the vanilla structures. Needs to be more elaborate, imo. thx, i will make add more details to make it look more forerunner-like. oh and i added a fogband and more clouds to the sky http://i39.tinypic.com/24cz0hg.jpg Looks pretty good!
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 29, 2012 12:01 AM
Msg. 116 of 225
Quote: --- Original message by: HiguyQuote: --- Original message by: OpsYQuote: --- Original message by: LegionofShadows Ohh.
Still epic. He should definitely join CMT or TM.
OR, just make some epic forerunner structures and give them to both teams. SPV2 and Lumoria had some shared Forerunner structures in my memory. Do it again! No... Why should everyone be in team and start uber long, uber complicated projects that last 2 years and don't get released because they aim too high, loose focus... He's doing great right now and should keep going this way. Idk about CMT but Lumoria finish's their stuff? Although I kind of agree, work independent, you'll gain much more experience when your trying to do everything. And break your back making cool but long pieces of work that hardly anybody will play because of the amoutn of people that don't know anything about this site? Or being part of a team where there will usually be people there to help shoulder some of the burden, and becoming famous? Well, in this community. Meh, its his choice.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jan 29, 2012 05:05 AM
Msg. 117 of 225
Quote: --- Original message by: LegionofShadowsQuote: --- Original message by: HiguyQuote: --- Original message by: OpsYQuote: --- Original message by: LegionofShadows Ohh.
Still epic. He should definitely join CMT or TM.
OR, just make some epic forerunner structures and give them to both teams. SPV2 and Lumoria had some shared Forerunner structures in my memory. Do it again! No... Why should everyone be in team and start uber long, uber complicated projects that last 2 years and don't get released because they aim too high, loose focus... He's doing great right now and should keep going this way. Idk about CMT but Lumoria finish's their stuff? Although I kind of agree, work independent, you'll gain much more experience when your trying to do everything. And break your back making cool but long pieces of work that hardly anybody will play because of the amoutn of people that don't know anything about this site? Or being part of a team where there will usually be people there to help shoulder some of the burden, and becoming famous? Well, in this community. Meh, its his choice. As long as you don't get way over yourself like a couple of independant mappers I know, you'll be fine. ChBgt909 probably already knows his limits and likely won't work so hard that he despises ever mapping. It doesn't matter how many people play the map, it matters how much those who do play the map appreciate it. Plus 16 people is plenty for a multiplayer match. If more people used xfire, multiplayer would be a lot better. There's at least 100 people who DO know about Halomaps. P.S. Lodex and Nick are on my imaginary ignore list so they needn't bother replying to me again. :P E: Actually, just Nick can shut up. Lodex is alright most of the time. He just makes stupid comments sometimes... Edited by Jaz on Jan 29, 2012 at 05:06 AMEdited by Jaz on Jan 29, 2012 at 05:07 AM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 29, 2012 10:34 AM
Msg. 118 of 225
This looks vaguely pre-Halo. I like it. Have you thought about trying to recreate some of the old pre-Halo tag set?
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Jan 29, 2012 11:30 AM
Msg. 119 of 225
jaz@ yeah i know my limits as i said in an older post, i'm not a newbie but i'm not a pro either, i'm not the kind of guy who likes to join a team (online) because i use to be inactive most of the time, an example would be that i got kicked out of a clan for not being active and i noticed after 2 months lol @echo77: well, i always wanted to make the doors seen in the e3 2000 videos, one of them appear in game... too bad that it is part of the bsp :/ but that's it ~edit~ oh and i already attached the structures to the terrain, i just have to make the skybox, make the shaders and check if i don't get any errors compiling the bsp  oh and... ~UPDATES~ well i'm done with the bsp (i hope o.o), it needs better lighting yeah, but what do you think, i rly hope u like the new textures lol whole map: structure in the middle blue base red base (hope you like it lol) view from red to blue and of course a lighting error i get :| it makes the uvw seam noticeable lol (I'M NOT PERFECT OK? LOL) Edited by ChBgt909 on Jan 29, 2012 at 02:38 PM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Jan 30, 2012 02:50 AM
Msg. 120 of 225
Red Base exterior textures aren't as good as Blue base, and a little tip. With the hexagon floor pattern, make sure there's a divider between it and the rest of the floor. Even if its a strip of forerunner metal, it makes it look more clean and better made.
Other than that, epic. And red base doesn't seem as cool asw Blue base...
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Jan 30, 2012 03:46 AM
Msg. 121 of 225
Quote: --- Original message by: LegionofShadows Red Base exterior textures aren't as good as Blue base, and a little tip. With the hexagon floor pattern, make sure there's a divider between it and the rest of the floor. Even if its a strip of forerunner metal, it makes it look more clean and better made.
Other than that, epic. And red base doesn't seem as cool asw Blue base... i already fixed some of the textures and mapping of red base, and i fixed some of the shaders to make it look better, i'm done with the bsp but it's i never said anything about mapping don't worry  oh and i couldn't think of anything better to put there, but i didn't want to put the same structure, the map is too small to do that... but if more ppl agrees i can make another structure... but give me some ideas, as i said before i lack imagination for this kind of stuff lol Edited by ChBgt909 on Jan 30, 2012 at 03:49 AM
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olly12345
Joined: Jul 30, 2008
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Posted: Jan 30, 2012 03:50 AM
Msg. 122 of 225
 Just as an idea, this is the colour pallet used in TF2 to distinguish between red and blue, so you know which side you're on, this is transfered seamlessly between the parts of the map, so everything on blue will have a blue tinge and vice versa.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Jan 30, 2012 03:40 PM
Msg. 123 of 225
Quote: --- Original message by: olly12345http://wiki.teamfortress.com/w/images/f/f8/ColorPalette.gifJust as an idea, this is the colour pallet used in TF2 to distinguish between red and blue, so you know which side you're on, this is transfered seamlessly between the parts of the map, so everything on blue will have a blue tinge and vice versa. That looks quite cool. I might see if I can load up texmod and make changes to the default maps, as the default maps already have full layout textures set up...
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Jan 30, 2012 04:58 PM
Msg. 124 of 225
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Jan 30, 2012 05:02 PM
Msg. 125 of 225
I approve!
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olly12345
Joined: Jul 30, 2008
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Posted: Jan 31, 2012 09:35 PM
Msg. 126 of 225
I was using it as an example, that is applies to every surface in one way or another so people know which side of the map they're on. If you maybe applied a slightly blue version of the texture to blue base, or just made slightly blue shaders if that's possible.
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Jan 31, 2012 10:33 PM
Msg. 127 of 225
Quote: --- Original message by: olly12345I was using it as an example, that is applies to every surface in one way or another so people know which side of the map they're on. If you maybe applied a slightly blue version of the texture to blue base, or just made slightly blue shaders if that's possible. Oh i get it now  , well i didn't want to add blue/red lights/textures to the buildings, however i'm gonna put landing beacons so u know on which side of the map u are, is that ok?, or u think i should add blue/red textures to the structures?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 31, 2012 11:24 PM
Msg. 128 of 225
I think a tint of the textures would work fine, you can probably do that in the shaders, no need to actually edit and add more textures (adding textures increase file size).
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Jan 31, 2012 11:39 PM
Msg. 129 of 225
ok then i will add some blue/red color to the bases, now... i made a new red base, however, i won't add more details unless you say the structure is good sry for the lighting, its just that i got a bad uvw triangle when trying to run radiosity and i had to import the WRL to fix it and now i'm stuck with this "flat" view Edited by ChBgt909 on Jan 31, 2012 at 11:44 PMEdited by ChBgt909 on Mar 10, 2012 at 06:38 PM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Feb 1, 2012 01:35 AM
Msg. 130 of 225
Way cooler now.
This will turn even more epic.
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Feb 1, 2012 01:57 AM
Msg. 131 of 225
ok then, i will add more details and textures and i will post pictures 
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Feb 1, 2012 12:20 PM
Msg. 132 of 225
Imo that structure is lacking something, almost all forerunner structures have some kind of sharp spire type thing (not always pointed upwards btw), perhaps you could look into adding some type of landmark to this? I like the rough basic outline of it however :)
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Feb 1, 2012 01:33 PM
Msg. 133 of 225
Quote: --- Original message by: TM_updates Imo that structure is lacking something, almost all forerunner structures have some kind of sharp spire type thing (not always pointed upwards btw), perhaps you could look into adding some type of landmark to this? I like the rough basic outline of it however :) like this?  BTW i got a question, i was checking the forum and i found a thread of a guy who wanted to rip the tags from the map Revelations but he failed because HEK+ gets an error when trying to open it, i checked the map myself and yeah... it gets an error in HEK+... how do you do that? i always protect my maps, but it seems that someone (   ) managed to bypass the security and ripped the tags from one of my maps ripped: http://hce.halomaps.org/index.cfm?fid=6180 Original: http://hce.halomaps.org/index.cfm?fid=5333 plz i want to know :3 Edited by ChBgt909 on Feb 1, 2012 at 02:13 PM
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TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
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Posted: Feb 1, 2012 04:45 PM
Msg. 134 of 225
It's a cool shape though it needs some more definition. Try cutting into the wider areas to create interesting shapes in yo shapes and then possibly bevel those shapes in just to create some more detail GooloR
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ChBgt909
Joined: Sep 10, 2011
ᶘ ᵒᴥᵒᶅ
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Posted: Feb 1, 2012 06:10 PM
Msg. 135 of 225
Quote: --- Original message by: TM_updates It's a cool shape though it needs some more definition. Try cutting into the wider areas to create interesting shapes in yo shapes and then possibly bevel those shapes in just to create some more detail GooloR ok i will do that btw, can you help me out with the question in my last post? ~UPDATES~Ok here it is the new red base: I need to fix the smoothing groups in that area:  Interiors (i will add more details but it won't be that much... just to make it look better  : I didn't add red/blue colors to the bases, but i added landing beacons as i said in another post, are the LB enough? Edited by ChBgt909 on Feb 1, 2012 at 10:02 PM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Feb 2, 2012 02:10 AM
Msg. 136 of 225
I dunno... The top bit doesn't fit somehow...
I have no idea what to recommend. In essence, it is a well made structure, but the top part doesn't merge as well with the bottom methinks. Hmm...
Wait. Maybe you could try creating a Halo 2 Stone structure? Not as elegant, but just as good looking, and can be cool.
Yes... I think it would fit.
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Feb 2, 2012 02:17 AM
Msg. 137 of 225
looks like an elite, well base is cool except for top make it smaller.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Feb 2, 2012 02:31 AM
Msg. 138 of 225
Maybe the the top is too protruding..
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The_Arbiter
Joined: Aug 23, 2011
I feel like having scotch
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Posted: Feb 2, 2012 02:36 AM
Msg. 139 of 225
the inside is cool but the outside....
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Bobblehob
Joined: Aug 29, 2010
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Posted: Feb 2, 2012 02:47 AM
Msg. 140 of 225
I really think you should find a different texture for your floor. The hexagonal pattern doesn't really fit in with the rectangular shapes on pretty much every other surface.
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