Hello, i've posted a similar question about 1 year ago and eventually found a fix that worked but it seems that it was only in that case.
Basically, I've created a few turrets (4) for upcoming projects. All of them had the exact same issue: Upon exiting the turret, an exception would occur;
Quote: 01.11.12 18:37:43 EAX: 0x3DDE6847
01.11.12 18:37:43 EBX: 0xE2830014
01.11.12 18:37:43 ECX: 0x0012EE50
01.11.12 18:37:43 EDX: 0x0012EEAC
01.11.12 18:37:43 EDI: 0x0012EEAC
01.11.12 18:37:43 ESI: 0x097247C8
01.11.12 18:37:43 EBP: 0x0012EE20
01.11.12 18:37:43 ESP: 0x0012EDB0
01.11.12 18:37:43 EIP: 0x0059A15E, 8B 90 8C 02 ?????
01.11.12 18:37:43 0065230D ?????
01.11.12 18:37:43 EXCEPTION_ACCESS_VIOLATION
This happens exactly when the player is about to leave the turret, just before the player regains control. This is true for AI, any biped. Weird things also happen: If the biped is Killed (unit_kill) then he dies, his body fall and no exception occurs. If through sapien you scroll to have him respawn, no issue again. If you quickly (vehicle_load_magic) the unit and then just as he gets on board and finally assumes control, do (vehicle_unload) then he will get out harmless as long as the turret's rotation has not started.
Here are a couple pictures of both situations:
Just after the enter animation is complete
Beginning of the Exit animation

3~4 frames later, Exception. only halfway through the full exit anim

What fixed my other turret somehow was to move backward the nodes that kept the players to the turret to avoid any intersection with the model. While it somehow worked for it, it doesn't for this one or the others. Also note, none of my turrets use collision models.
Any help appreciated,
--OpsY