
stunts513
Joined: Jul 6, 2008
xfire: stunts513
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Posted: Jan 4, 2012 12:37 AM
Msg. 1 of 15
i have the weirdest thing happening, im just messing around while someone does some touch-ups to a map and i started a new map, its an indoor map which i don't do often, and i make the whole map, fix all the flipped faces, and then i get 2 edges that are messed up in tool, heres the thing though, i import the wrl like usual, and the stupid edges are in my frame, but yet my frame isn't editable mesh and its a box object or w/e its called, can't check it for reference because im on my laptop. I even double checked to make sure that the edges weren't left over verticies from the bsp, but yet they are no verticies there, and the edges are over the bottom of the frame, but its not covering the entire face, its just like a very small cube at the center of the bottom face i can provide a screenshot tomorrow if need be. Thanks in advance
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 4, 2012 12:47 AM
Msg. 2 of 15
why not just delete the frame and make a new box, then link your map the frame, also i'm sure your frame should be editable mesh too for when you export your map/model. at least im sure the frame has to be editable mesh.i have never tested it as poly. screenshot when you get a chance might be handy, if this doesn't help you.
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stunts513
Joined: Jul 6, 2008
xfire: stunts513
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Posted: Jan 4, 2012 12:49 AM
Msg. 3 of 15
i already tried making a new frame in replacement, that didn't work, and i never have made a frame as editable mesh or anything , i always left it as a box, thought u were supposed to, always worked in the past, maybe if its editable mesh it might work, i hate when tool gives me random errors that defy logic...
Edit: just realized something, wouldn't that mean that the frame has to be textured? Edited by stunts513 on Jan 4, 2012 at 12:55 AM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 4, 2012 12:57 AM
Msg. 4 of 15
what about checking in the select by name to see if any vtf things that relate to errors are still there?
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stunts513
Joined: Jul 6, 2008
xfire: stunts513
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Posted: Jan 4, 2012 01:03 AM
Msg. 5 of 15
no i just checked that, i can remotely control my pc from this computer to an extent in 3dsmax and i just checked list and it was good and i tried to compile a new jms that had the frame as mesh and got same error. maybe i missed a edge or something thats there, but i know i checked it pretty good. hmm this is sooo aggravating.if i have to i will eventually post the max file on my website with a link to it.i might get a friend of mine on xfire to look at it if he ever gets off of mass effect 2... got some screenies this may take a minute to load, my server is an old windows 95 era machine running a 2003 server os, and runs off of wifi so its kinda slow but it'll load... Edited by stunts513 on Jan 4, 2012 at 03:31 PMEdited by stunts513 on Jan 4, 2012 at 03:32 PM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 6, 2012 04:51 AM
Msg. 6 of 15
i had that a while ago, can't remember for sure what i did. have you tried removing isolated verts? that usually shows up on the grid when you have have errors which need fixed. like the vtf or is vtl except the one's on the grid are called something else sorry can't remember the name of them. if you are 100% sure there are no errors then i'm baffled, also why is the frame inside the bsp?
edit: just remembered the name of the error related things that show up on the grid they are called sept and usually numbered for example sept01, but these would show up in the select by name window. if they are in there delete them, they may have been left over from an error you fixed at an eariler point. Edited by ally on Jan 6, 2012 at 08:46 AM
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Wolf_
Joined: May 16, 2006
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Posted: Jan 9, 2012 02:30 PM
Msg. 7 of 15
Tried moving the frame outside of the bsp? Edited by Wolf_ on Jan 9, 2012 at 02:31 PM
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stunts513
Joined: Jul 6, 2008
xfire: stunts513
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Posted: Jan 10, 2012 04:20 AM
Msg. 8 of 15
ah hadn't checked the forum in a few days my bad. I never have made a map with the frame outside of the map, i usually put it dead center in it, and then make the bsp around it. And lets see i made sure there are no isolated verts in it at all, and as for the names of the wrl objects they are called... VSep01 VSept02 VILS01 VSep03 VILS02
man i wish i knew how or could use tab to manually have put that in cause its a pain to use spaces... anyways I'll try putting the frame outside the map and see if it works that might be why its doing this i just never had that problem when making a map before, i don't remember the hek tut saying anything about it needing to be outside but w/e i will try it. thanks EDIT: Well i moved the frame and tried compiling it and it told me that now my stupid textures need to be re-fixed because apparently for some reason now there is a surface without a texture, so i have to redo the texturing again, least i wont lose the poor quality uvw map job i did, but I'm up way past the time i should have gone to bed at, so i was remotely controlling my pc with vnc from this laptop next to my bed, and there is only so much maneuverability i can do in max using a remote control program, so i can't do much more tonight, I'll add another edit or post tomorrow afternoon after i have had time to do it from the pc. Goodnight and thanks Edited by stunts513 on Jan 10, 2012 at 04:44 AM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 10, 2012 12:48 PM
Msg. 9 of 15
okay, glad to see that it is just the textures that need fixed up now, after all as you said the textures weren't really done proper so you would have had to go back to them anyway. i have never seen a map being made with the frame inside it, that's what made me mention it maybe why wolf mentioned it too. anyway no need to edit your post again, you can post now :) goodluck. Edited by ally on Jan 10, 2012 at 12:48 PM
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stunts513
Joined: Jul 6, 2008
xfire: stunts513
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Posted: Jan 10, 2012 03:04 PM
Msg. 10 of 15
fixed the textures and... still got error... funny thing it has nothing to do with frame i guess, because its not appearing on the frame now, its just that center position of the map, it makes no freaking sense why there is a error in the center of the map if there's nothing there. Soo frustrating, i don't want to remake the map from scratch, i actually had to put some effort into making the sniper tower like thing... I might just post a link to my max file, but i hate uploading to other party services like mediafire, id prefer to host it on my server but something is going on with my server, i already hosted it on there but u get a 404 error trying to access the file, but the pics in the directory load just fine. Eh maybe il host a secondary ftp cause my primary ftp has logon for members of the clan only. Just realized im a bit offtopic :P
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 10, 2012 03:29 PM
Msg. 11 of 15
no real off topic here man, it all relates to your map.
have you still got them VSep01, VSept02, VILS01, VSep03, VILS02 names in the select by name? if you do select the first one and hit Z, this should zoom in on any open edges that are too hard to see on the model, basically i was having similar problems and that is how i was told to find the area that needed fixed. if you know any members that you could trust to check the max file out for you then that would be the best option rather than just uploading for anyone to download from your link. if that isn't an option i could look at it if you want. keep in mind i only use max8.
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stunts513
Joined: Jul 6, 2008
xfire: stunts513
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Posted: Jan 10, 2012 04:14 PM
Msg. 12 of 15
those same wrl names import and i zoomed in on the first one and all of them are in the same area, but there is nothing there, i mean this wrl error is floating way above the ground at about 0,0,0 so idk why there would be open edges there. If you want to view the max file though i will probably have to port it to collada format for u to open it since i use 3ds max 9, but its a good format, i sue that format to port between c4d and max all the time, retains alot of the data, and the file names don't get renamed for the textures. Eh i can post the file on my private ftp server and give u a temporary account with a random password i can send in a private message if you want
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 10, 2012 04:17 PM
Msg. 13 of 15
okay i can even just add you on xfire and work something out.
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stunts513
Joined: Jul 6, 2008
xfire: stunts513
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Posted: Jan 11, 2012 03:34 AM
Msg. 14 of 15
and for anyone thats curious we fixed the problem (mostly him though) he found some faces that i swear to god i flipped at once point but apparently they needed reflipping and i think something about the skybox was also messed up and he fixed it, if i'm leaving something out or misunderstood something im sorry. Thanks again for the help,if anyone wants to help solve some of my other probelms look thru my posts plz
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 11, 2012 10:46 AM
Msg. 15 of 15
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