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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »BIPED Help!

Author Topic: BIPED Help! (7 messages, Page 1 of 1)
Moderators: Dennis

ICE x Toxiic
Joined: Nov 26, 2011

The Emperor protects.


Posted: Jan 1, 2012 06:29 PM    Msg. 1 of 7       
I spawned dead grunts and elites for my MAP but they dissaper, how do I make it so they stay there forever and not be removed?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Jan 1, 2012 08:13 PM    Msg. 2 of 7       
Are spawning a biped with the 'dead' flag?

mp or sp btw?
Edited by Muscl3r on Jan 1, 2012 at 08:13 PM


ICE x Toxiic
Joined: Nov 26, 2011

The Emperor protects.


Posted: Jan 1, 2012 08:31 PM    Msg. 3 of 7       
in sp and I have the flag checked for dead, all I need to know now is how to make it so they don't dissapaer after a short time, I want their bodies to stay permanently.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Jan 1, 2012 11:30 PM    Msg. 4 of 7       
I think you have to convert them to scenery. Dead Bipeds are part of the garbage collection and will be removed.


ICE x Toxiic
Joined: Nov 26, 2011

The Emperor protects.


Posted: Jan 2, 2012 02:31 AM    Msg. 5 of 7       
sorry about that i meant to say mp lol i'm typing too fast sorry guys what i meant was MP how do i get them to stay there?


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Jan 2, 2012 05:56 AM    Msg. 6 of 7       
Quote: --- Original message by: Dennis
I think you have to convert them to scenery. Dead Bipeds are part of the garbage collection and will be removed.

Do that or script the dead bipeds to respawn (I did that in thefloodv2).


ICE x Toxiic
Joined: Nov 26, 2011

The Emperor protects.


Posted: Jan 2, 2012 12:36 PM    Msg. 7 of 7       
The easiest way sounds like scenery how do i convert them to scenery? i'm not to good at scripts :P

 

 
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