
AzelfandQuilava
Joined: Jul 15, 2011
"Would you like a second opinion? You are Ugly!"
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Posted: Dec 31, 2011 12:29 PM
Msg. 1 of 7
How do I get the AI in my map to spawn once (like a campaign map)
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Dec 31, 2011 07:27 PM
Msg. 2 of 7
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Xoronatus
Joined: Dec 6, 2010
Taking a break
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Posted: Jan 1, 2012 01:07 AM
Msg. 3 of 7
Quote: --- Original message by: AzelfandQuilava How do I get the AI in my map to spawn once (like a campaign map) You have to learn some simple Halo script code and then you can do that (ai_place)
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sOMeonEUNo
Joined: Nov 20, 2010
Willing to help with what I know but still a Newb!
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Posted: Jan 1, 2012 02:04 AM
Msg. 4 of 7
If you are tyring to make an ai multiplayer map all you have to do is on the properties for the encounter just don't check the box that says respawn enabled, then when the ai dies it will not respawn.
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Jan 1, 2012 11:22 AM
Msg. 5 of 7
Quote: --- Original message by: sOMeonEUNo If you are tyring to make an ai multiplayer map all you have to do is on the properties for the encounter just don't check the box that says respawn enabled, then when the ai dies it will not respawn. Then the AI won't spawn at all...
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Jan 2, 2012 12:20 AM
Msg. 6 of 7
Yes, you should uncheck the "Respawn Enabled" box in the encounter properties, but after you do that you need to compile a script telling Halo to spawn the encounter at startup (or any other time you want the encounter(s) to spawn), otherwise you won't have any AI spawning. Here's a script example. The encounter name is "red_team" and the script is called "spawner". After script and map compilation the script should tell Halo to spawn the encounter when you start the map. (script startup spawner (ai_place red_team) )
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Jan 2, 2012 05:49 AM
Msg. 7 of 7
You could also just fill in the "respawn total" box.
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