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Author Topic: Exception every time I try to run a map I made (11 messages, Page 1 of 1)
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sOMeonEUNo
Joined: Nov 20, 2010

Willing to help with what I know but still a Newb!


Posted: Dec 29, 2011 05:41 PM    Msg. 1 of 11       
Hello, I created a map yesterday in which I have 3 groups of AIs fighting. The map runs fine for a while then at a random time (the timing is never consistant) I get a random message saying "Exception!" and then it says Halo has encountered a problem and needs to close. Thinking that maybe something in the map was missing I looked over it to see if that was the case, I opened it in Guerilla and found nothing missing and was successful in opening it in Sapien again. I thought that maybe if I rebuilt the map with tool the problem might be solved, but unfortuantly this was not the case. The map has some custom AI's and some modded weapons but I have had these same things in other maps I have created with no issues, however I do get a message in Sapien saying " AI knowledge database (768 Entries) is Full" I have encountered this message before, but it never seemed to cause any problems, is this message the problem? I can upload the map here or e-mail it to you if it would help. Any help would be greatly appreciated!

Thanks in advance,
~sOMeonEUNo


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Dec 29, 2011 06:20 PM    Msg. 2 of 11       
Could be that there is too many ai and too much fighting is going on


sOMeonEUNo
Joined: Nov 20, 2010

Willing to help with what I know but still a Newb!


Posted: Dec 29, 2011 08:40 PM    Msg. 3 of 11       
Not excactly sure, it could be the problem but I have created maps with more AIs and didn't encounter this problem, so I don't think it is, but I'm not excactly sure. Thanks for the reply!


Insipid
Joined: Sep 11, 2011


Posted: Dec 30, 2011 01:51 PM    Msg. 4 of 11       
Unless you have a ridiculous (90+) amount of AIs in the same graphic zone, I don't think simple numbers would crash the map. Try pruning things like grenades in the starting equipment as qwerty suggested and see if it helps.


sOMeonEUNo
Joined: Nov 20, 2010

Willing to help with what I know but still a Newb!


Posted: Dec 30, 2011 05:37 PM    Msg. 5 of 11       
I got rid of the grenades then recompiled the map, but still get an exception. Are there any other specific things that I should get rid of, eg. vehicles etc. Or is there a way to check what excactly giving you the exception? Thanks for the help!


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Dec 31, 2011 03:37 AM    Msg. 6 of 11       
Quote: --- Original message by: sOMeonEUNo " AI knowledge database (768 Entries) is Full"


Last time i got that message, the map had too many firing positions. Reduce the number of firing positions per encounter to less than 256 and try again?


Insipid
Joined: Sep 11, 2011


Posted: Dec 31, 2011 04:19 PM    Msg. 7 of 11       
Does this mean that you could get around that restriction by splitting up encounters into multiple smaller ones?


sOMeonEUNo
Joined: Nov 20, 2010

Willing to help with what I know but still a Newb!


Posted: Dec 31, 2011 06:20 PM    Msg. 8 of 11       
Ok I got rid of a bunch the firing positions but now I get this error:
### ERROR rasterizer memory pool exceeded <- this comes up 9 times
then it says
too many errors, only printing to debug.txt
I also don't see any file called debug.txt,
any idea on how to fix this?


sOMeonEUNo
Joined: Nov 20, 2010

Willing to help with what I know but still a Newb!


Posted: Jan 1, 2012 01:58 AM    Msg. 9 of 11       
Ok this is what I get:

12.31.11 17:19:43 sapien pc 01.00.00.0609 ----------------------------------------------
12.31.11 17:19:43 reference function: _write_to_error_file
12.31.11 17:19:43 reference address: 401b13
12.31.11 17:19:43 Couldn't read map file './sapienbeta.map'
12.31.11 17:19:43 CreateDevice succeeded with refresh rate = 0
12.31.11 17:19:44 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.31.11 17:19:45 Increasing sound decompression buffer size to 1048576 bytes
12.31.11 17:20:54 local player 0, weapon (0x0), deleted unexpectedly
12.31.11 17:20:58 AI knowledge database (768 entries) is full (warns once every 30 sec)
12.31.11 17:21:39 AI knowledge database (768 entries) is full (warns once every 30 sec)
12.31.11 17:22:23 AI knowledge database (768 entries) is full (warns once every 30 sec)
12.31.11 17:22:55 AI knowledge database (768 entries) is full (warns once every 30 sec)
12.31.11 17:23:26 AI knowledge database (768 entries) is full (warns once every 30 sec)
12.31.11 17:24:02 AI knowledge database (768 entries) is full (warns once every 30 sec)
12.31.11 17:24:19 ### ERROR rasterizer memory pool exceeded <says this message 9 times for every second and ends like this;
12.31.11 18:08:56 ### ERROR rasterizer memory pool exceeded


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 1, 2012 02:23 AM    Msg. 10 of 11       
Some guy before had the same problem, and this worked for him:

Quote: --- Original message by: Spartan314
http://www.modacity.net/forums/showthread.php?21731-motha-f-in-spaien
According to this thread you have too many AI encounters at once. Delete some. If it gives you the same error, delete more.
Continue process until the error is fixed.


sOMeonEUNo
Joined: Nov 20, 2010

Willing to help with what I know but still a Newb!


Posted: Jan 1, 2012 03:14 PM    Msg. 11 of 11       
Darn... Sounds like I'm gonna have to delete the Ais and find some way to have the same effect but with less of them, well thanks for the help everyone!

 

 
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