
Storm
Joined: Dec 19, 2011
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Posted: Dec 19, 2011 12:30 AM
Msg. 1 of 13
Here is a model I've been working on for about a day now.     I'm basing it off of the building in Halo Reach where you first contact the covenant and are forced to fall back into the building, I think it's an ONI building but I really can't remember. But anyway, all crit welcome. Sorry about not posting images, the mod should edit that setting. Just a tip. EDIT: If anything, I'd like some crit on the bases overall scheme, also some of the interiors if you would like. Edited by Storm on Dec 19, 2011 at 12:39 AMEdited by Storm on Dec 19, 2011 at 12:39 AMEdited by Dennis on Dec 20, 2011 at 12:13 AM
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LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
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Posted: Dec 19, 2011 12:31 AM
Msg. 2 of 13
Good concept, but...
I can't put my finger on what I don't really like.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 19, 2011 12:37 AM
Msg. 3 of 13
Just a tip: one would need something to crit on when you're asking for crit.
E: Not bad of a start. Edited by Spartan314 on Dec 19, 2011 at 01:01 AM
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Storm
Joined: Dec 19, 2011
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Posted: Dec 19, 2011 01:09 AM
Msg. 4 of 13
Hey Dennis, or whoever is mod, Would you be able to change the name of this thread to [WIP]UNSC ONI Base Edited by Storm on Dec 19, 2011 at 01:22 AM
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Skyancez3o4
Joined: Apr 6, 2010
I miss CE
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Posted: Dec 19, 2011 01:29 AM
Msg. 5 of 13
honestly, it seems more like a bunker that's connecting to tunnels than a base to me... but maybe that's just my POV..
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Storm
Joined: Dec 19, 2011
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Posted: Dec 19, 2011 01:31 AM
Msg. 6 of 13
True, that's sort of what I'm basing it on. A bunker, thanks for the verbiage, I had a total mindblank >.<
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Dec 19, 2011 04:55 AM
Msg. 7 of 13
you might alreay know, but hit F4 and it will show a wireframe on your model, i think it makes it easier to see your work. doing good for only a few weeks at it tho.
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Storm
Joined: Dec 19, 2011
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Posted: Dec 19, 2011 05:15 AM
Msg. 8 of 13
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Dec 19, 2011 04:37 PM
Msg. 9 of 13
You've got a lot of excessive faces that you don't need, but it looks good overall
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Dec 19, 2011 05:41 PM
Msg. 10 of 13
That can be optimized.
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Storm
Joined: Dec 19, 2011
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Posted: Dec 19, 2011 05:44 PM
Msg. 11 of 13
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Amazingcuziam
Joined: Apr 16, 2010
Sup.
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Posted: Dec 19, 2011 11:32 PM
Msg. 12 of 13
I like the overall idea, but the model itself isn't very good imo. But, don't get discouraged, everyone starts somewhere! You're better than I was when I made my first few models. http://i1186.photobucket.com/albums/z361/Amazingcuziam/bladbfg.jpgProof of how terribad I used to be. http://i1186.photobucket.com/albums/z361/Amazingcuziam/progressisfun.jpgMore proof. Proof of improvement: http://i1186.photobucket.com/albums/z361/Amazingcuziam/sexymacrendur.jpgNow, I'm not saying you'll magically become decent at it one day (like I did xD.), but I am saying if you try, and look up tutorials you'll get better. TL;DR I don't love the model, but keep at it, you can only improve from here! Oh, wait... I was supposed to sugar coat it like everyone else, wasn't I? Oops. For some reason, my post feels incomplete... Oh well. I really hope this makes sense, I'll be sad if it doesn't.
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Storm
Joined: Dec 19, 2011
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Posted: Dec 20, 2011 02:29 AM
Msg. 13 of 13
Very very sexy. Wouldn't mind getting a bit of help from you, but I'm fine with it. And just a heads up "sugar coating" it doesn't help me get better, I just need to know where to improve exactly on the model. Like what edges could I chamfer, what faces I could optimize, whether or not I should add a smooth modifier etc.
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