
AzelfandQuilava
Joined: Jul 15, 2011
"Would you like a second opinion? You are Ugly!"
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Posted: Dec 15, 2011 01:50 PM
Msg. 1 of 4
I'm trying to script a marine to talk to me then make me follow him can any one help me?
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Dec 15, 2011 09:51 PM
Msg. 2 of 4
Kinda like Pvt. Chips Dubbo in the Pillar of Autumn? "Sir! Captain needs you on the bridge ASAP, you better follow me."
I don't know how to make him talk to you (actually want to know how conversations work) but you can make a command list of go-to commands and then use "ai_command_list_by_unit" to make him follow it after he talks to you. Edited by game user10 on Dec 15, 2011 at 09:51 PM
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AzelfandQuilava
Joined: Jul 15, 2011
"Would you like a second opinion? You are Ugly!"
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Posted: Dec 17, 2011 07:28 AM
Msg. 3 of 4
I wanted the same thing as that with Dubbo :P
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Dec 20, 2011 01:25 AM
Msg. 4 of 4
I know it has something to do with the "conversations" thing you can find in Sapien under AI. If someone knows how to do this, I want answers too...
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